Senior Combat Game Designer

🕒 April 14

🗣️🇫🇷 French Required

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Logo of People Can Fly Studio

People Can Fly Studio

201 - 500 employees

Founded 2002

🎮 Gaming

🥽 AR/VR

Gaming • AR/VR

People Can Fly Studio is a global video game development company established in 2002, with operations in Poland, the UK, and North America. Known for its expertise in using the Unreal Engine, People Can Fly specializes in creating dynamic action and shooter games, with popular titles including Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. The studio is recognized for its innovative approach to game development and is engaged in multiple exciting projects, including new ventures in the virtual reality arena with titles like Bulletstorm VR. With a team of over 700 members, People Can Fly continues to thrive on its collaborative spirit and creativity, making significant strides in both traditional and virtual reality gaming domains.

📋 Description

• Create and prototype gameplay ideas for core and emergent combat mechanics and systems, fighting characters, their feel, behaviors, abilities, and encounters across a variety of contexts • Implement close-combat fighter characters with animations and behaviors using state machines, behavior trees, visual and sound effects, plus arena-style combat setups and pacing, using the provided level-design tools and various scripting systems • Produce design documents, content briefs, system descriptions, and other materials to share all necessary information with the relevant teams • Collaborate across multiple disciplines, ensuring the right partners are involved and informed throughout the development process • Stay current with industry trends, including emerging game genres, new design methods and techniques, and the latest advances in audiovisual excellence • Work with a high degree of autonomy and initiative and contribute to shaping the combat design team’s objectives

🎯 Requirements

• Minimum 5 years of experience in AAA game production for consoles and PC • At least 2 years of experience shipping third-person close-combat games, in roles related to AI, combat, or systems design • Proficiency with at least one game editor; experience with multiple engines is a plus • Exceptional ability to conceptualize, present, and implement game systems and features using a variety of tools, technologies, and visual scripting languages • Clear understanding of creative and game development processes • Excellent spoken and written communication skills in English • Proven track record of creating engaging and fun gameplay, scenarios, and encounters • Motivated, hard-working team player who is willing to give and receive feedback and critique • Passion for combat-focused games (action-adventure with third-person combat or combat-heavy RPGs) • Experience with scripting (visual and/or text-based) to support avatar behaviors, combat actions, and hero state-machine-driven actions • Fluency in English is required due to regular interactions with stakeholders and partners outside Quebec • Knowledge of the Lua scripting language is an asset • Good understanding of action-adventure genre design, player psychology, and new industry trends • Familiarity with Maya, 3ds Max, or similar 3D software • Knowledge of JIRA, Confluence, and Perforce Client (P4V)

🏖️ Benefits

• A benefits package fully paid by People Can Fly • The insurance provider reimburses claims at 100% (up to $1,000 of services per year, in addition to family or individual coverage) • Comprehensive dental coverage, including dental care • Employer RRSP contribution equal to 4% before tax deductions, 100% vested from day one • One week of paid time off during the winter holidays • 20 days of paid vacation and 5 paid sick days • Free virtual health and mental-wellness care sessions included in the plan for members and their dependents • Opportunities for personal development and the chance to work in a global environment • The opportunity to work within a creative team of people who are passionate about what they do

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