
201 - 500 employees
Founded 2002
đź Gaming
đ„œ AR/VR
Gaming âą AR/VR
People Can Fly Studio is a global video game development company established in 2002, with operations in Poland, the UK, and North America. Known for its expertise in using the Unreal Engine, People Can Fly specializes in creating dynamic action and shooter games, with popular titles including Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. The studio is recognized for its innovative approach to game development and is engaged in multiple exciting projects, including new ventures in the virtual reality arena with titles like Bulletstorm VR. With a team of over 700 members, People Can Fly continues to thrive on its collaborative spirit and creativity, making significant strides in both traditional and virtual reality gaming domains.
đ„ 4 minutes ago
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201 - 500 employees
Founded 2002
đź Gaming
đ„œ AR/VR
Gaming âą AR/VR
People Can Fly Studio is a global video game development company established in 2002, with operations in Poland, the UK, and North America. Known for its expertise in using the Unreal Engine, People Can Fly specializes in creating dynamic action and shooter games, with popular titles including Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. The studio is recognized for its innovative approach to game development and is engaged in multiple exciting projects, including new ventures in the virtual reality arena with titles like Bulletstorm VR. With a team of over 700 members, People Can Fly continues to thrive on its collaborative spirit and creativity, making significant strides in both traditional and virtual reality gaming domains.
âą Create captivating lighting that establishes mood, tells a story, and builds a coherent world. âą Support level designers by providing lighting assistance to help them achieve their goals. âą Design and deliver lighting assets as well as IES textures. âą Create dynamic lighting that brings the environment to life. âą Collaborate with the VFX team to create atmospheric 3D scenes using the right color palette and other key artistic elements. âą Create high-end lighting for cinematic sequences. âą Develop new techniques for next-generation hardware and work collaboratively with engineering teams to expand the required toolset. âą Analyze scenes to identify performance issues, ensuring all lighting is optimized as much as possible. âą Collaborate with technical and engine teams to resolve technical lighting issues.
âą At least 2 years of experience in the video game industry in a similar role. âą Experience working with Unreal Engine. âą Experience with published titles. âą A critical eye for environmental depth from a lighting perspective. âą Experience with a range of techniques and tools to achieve lighting objectives. âą Understanding of performance on current-generation consoles. âą Ability to create all required lighting content (textures, IES, HDR maps, materials, scripts, etc.). âą Ability to work with artists, designers, and programmers to overcome artistic and technical challenges. âą Experience generating lightmaps and precomputed (baked) lighting. âą Stay up to date with technical developments in Unreal Engine. âą Strong work ethic and self-motivation. âą Passion for video games. âą Language: English.
âą A benefits package fully paid by PCF. âą The insurance provider reimburses claims at 100% (up to $1,000 of services per year, in addition to family or individual coverage). âą Comprehensive dental coverage, including major dental care and orthodontics. âą A matching RRSP contribution of 4% pre-tax, 100% vested from day one. âą One week of paid time off during the winter holidays. âą 20 days of paid vacation and 5 days of paid sick leave. âą Free virtual health and mental wellness care sessions included in the plan for members and their dependents. âą A competitive salary and annual performance-based bonuses. âą Opportunities for personal development and the chance to work in a global environment. âą The opportunity to work within a creative team of people passionate about what they do.
Apply Nowđ 6 days ago
2 - 10
Voice Over Artist creating content for a radio station remotely. Flexible scheduling and script reading skills required.
đ May 26
Layout Artist at Walt Disney Animation Studios responsible for staging and blocking characters in virtual environments. Collaborating across departments to produce world class Layout work.
đšđŠ Canada â Remote
đ” C$103.9k - C$136.8k / year
đ° Post-IPO Debt on 2020-04
â° Full Time
đĄ Mid-level
đ Senior