Senior Gameplay Engineer

🕒 July 16

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Logo of Skydance

Skydance

201 - 500 employees

Founded 2010

📣 Marketing

💼 Consulting

📱 Media

Marketing • Consulting • Media

Skydance is a media company engaged in the production of films, television series, and interactive media. It streams its content on various platforms, including Apple TV+, Netflix, Amazon Prime Video, and HBO Max. Skydance is involved in creating trailers and teasers for its productions, including high-profile series and movies like 'Mission: Impossible - The Final Reckoning', 'Foundation', 'Reacher', and others. The company has also expanded into areas such as sports content with 'Hard Knocks' and diversified its offerings with animated films and interactive new media. Skydance emphasizes maintaining an active presence on social media to keep audiences informed about its latest projects and releases.

📋 Description

• Lead the design, architecture, and implementation of core gameplay AI systems • Drive technical direction for NPC gameplay systems and AI frameworks • Own large-scale AI features from concept through ship • Identify and resolve performance, scalability, and technical design challenges across gameplay systems. • Partner closely with Design, Animation, Audio, and Production to define and drive AI feature goals • Provide technical leadership and guidance across cross-functional gameplay initiative • Help establish engineering standards and improve team-wide AI development workflows

🎯 Requirements

• 7+ years of professional gameplay/AI engineering experience • Proven experience owning large gameplay or AI systems in a production environment. • Experience architecting and implementing AI simulation systems and features from scratch using a combination of C++, Blueprints, and other tools. • In-depth knowledge of industry standard gameplay AI simulation systems, techniques and frameworks (e.g, Behavior Trees, FSMs, Utility AI) • Demonstrated collaboration with designers, artists, and audio developers to iterate on and refine key AI behaviors and system tunings. • Ability to take ownership of major systems, maintain development schedules, and drive major implementation tasks. • Extensive experience with Unreal Engine, using and understanding the different gameplay AI authoring tools, modifying and creating custom tech to extend the base engine feature sets. • Experience with animation techniques driving AI characters (e.g, Animation Blueprints, Montages, Control Rig, MotionMatching) • Self-motivated and self-directing, willing to pitch in areas of development beyond direct responsibilities. • A passionate eye towards delivering quality and highly-tuned game feel. • Experience mentoring and supporting other engineers through code reviews, technical guidance, and best practices – helping them stay on track and true to the overall vision of the game. • Excellent communication skills, both written and verbal. • Strong problem-solving skills.

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