
Gaming • Media
That's No Moon is an independent AAA game development studio founded by veterans of some of the industry's most acclaimed creative teams. The company aims to craft a new generation of narrative-driven, genre-defining experiences that will span both interactive and linear media. With a roster of award-winning talent and decades of experience, That's No Moon is backed by a significant investment from Smilegate, known for the blockbuster 'CROSSFIRE' franchise and the MMO RPG 'Lost Ark'.
51 - 200 employees
Founded 2021
🎮 Gaming
📱 Media
October 9

Gaming • Media
That's No Moon is an independent AAA game development studio founded by veterans of some of the industry's most acclaimed creative teams. The company aims to craft a new generation of narrative-driven, genre-defining experiences that will span both interactive and linear media. With a roster of award-winning talent and decades of experience, That's No Moon is backed by a significant investment from Smilegate, known for the blockbuster 'CROSSFIRE' franchise and the MMO RPG 'Lost Ark'.
51 - 200 employees
Founded 2021
🎮 Gaming
📱 Media
• Produce photorealistic, performant, real-time visual effects including explosions, fire, weapon fire, smoke, clouds, debris, and imagined substances using Unreal Engine and simulation/procedural tools such as Houdini/Embergen/etc. • Collaborate with Environment, Lighting, Animation and Design to support both artistic and gameplay requirements for VFX across gameplay and cinematics. • Research and implement new workflows, while contributing to technical documentation. • Ensure VFX assets are optimized for performance and within memory budgets. • Work with Leads and Production to estimate, plan, and track VFX tasks for upcoming milestones.
• Proven experience creating realistic and compelling VFX for games. • Proficiency with Unreal Engine. • Strong understanding of in-game VFX performance, optimization, and memory budgets. • Expertise in industry-standard VFX software (Houdini, 3ds Max, Maya, etc.). • Knowledge of modeling, shading, and animation workflows. • Strong understanding of PBR concepts and physics-based effects. • A portfolio showcasing real-time FX work, preferably in a photorealistic style. • 5 to 8 years of experience in VFX for games, visual effects, or film.
• medical • dental • vision • 401(k) match • flexible PTO • supplemental life and disability • equity • profit share
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