Character Rigging, Tools Artist

đź•’ July 5

🇨🇦 Canada – Remote

đź’µ $100k - $130k / year

⏰ Full Time

🟡 Mid-level

đźź  Senior

đź‘» Ghost score 0%

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Logo of Torn Banner Studios

Torn Banner Studios

51 - 200 employees

Founded 2010

🎮 Gaming

👥 B2C

Gaming • B2C

Torn Banner Studios is an independent video game developer and publisher based in Toronto, Canada. Born from a team of modders, the studio is known for multiplayer action and melee-focused titles like Chivalry: Medieval Warfare, Chivalry 2, and the co-op horror No More Room in Hell 2. Torn Banner emphasizes community-driven development, cross-platform releases, live-service support, and a collaborative, remote-friendly studio culture.

đź“‹ Description

• Create high-quality character rigs with realistic and production-ready human and creature deformations. • Skin and integrate character meshes into the game engine, ensuring optimal performance and visual fidelity. • Collaborate closely with animators, character artists, designers, and technical artists to deliver assets that meet project quality standards and production deadlines. • Develop, maintain, and improve rigging systems, workflows, and pipeline tools to enhance team efficiency. • Troubleshoot and resolve rigging, skinning, and animation integration issues throughout production. • Optimize rigs for in-game performance while preserving animation quality. • Create and maintain clear technical documentation for rigging tools, workflows, and best practices. • Contribute to establishing and maintaining rigging standards and pipeline improvements across the project.

🎯 Requirements

• 6+ years of professional experience as a Technical Animator or Character Rigging Artist in the video game industry, preferably on next-generation titles. • Strong expertise in Autodesk MotionBuilder and Autodesk Maya, with extensive experience building production-ready character rigs and supporting animation workflows. • Advanced scripting skills in Python and MEL for developing, maintaining, and improving animation and rigging tools in both Maya and Motionbuilder. • Experience providing technical DCC support for animation and rigging tools, troubleshooting production issues, and improving artist workflows. • Solid experience working with Unreal Engine, including character integration and animation pipelines. • Proven experience designing, building, and maintaining scalable character rigging pipelines and production workflows. • Strong understanding of character deformation, skinning, and animation systems. • Excellent problem-solving skills with the ability to identify technical challenges and develop practical, efficient solutions. • Self-motivated, curious, and proactive, with a passion for research, continuous learning, and exploring new techniques and technologies. • Strong communication and collaboration skills, with the ability to work effectively across multidisciplinary teams.

🏖️ Benefits

• 6.5 weeks paid vacation • Eligible for Employee Stock Options Plan • Flexible schedule and work location, with your choice of remote, hybrid, or on-site. • Healthcare & benefits plan, for you and your family • 100% parental leave top-up for 16 weeks, for Canadian employees.

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