Lead Technical Artist

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Logo of Torn Banner Studios

Torn Banner Studios

51 - 200 employees

Founded 2010

🎮 Gaming

👥 B2C

Gaming • B2C

Torn Banner Studios is an independent video game developer and publisher based in Toronto, Canada. Born from a team of modders, the studio is known for multiplayer action and melee-focused titles like Chivalry: Medieval Warfare, Chivalry 2, and the co-op horror No More Room in Hell 2. Torn Banner emphasizes community-driven development, cross-platform releases, live-service support, and a collaborative, remote-friendly studio culture.

đź“‹ Description

• Establish and maintain best practices for asset creation, optimization, implementation, and content workflows. • Develop custom tools, automation systems, and editor extensions within Unreal Engine and DCC applications such as Maya and Houdini. • Serve as the primary Tech Art liaison between Art, Engineering, Design, and Production teams. • Identify production bottlenecks and implement scalable solutions to improve team efficiency and content quality. • Evaluate new technologies, workflows, and Unreal Engine features to support project goals. • Foster a positive, collaborative, and highly engaged team culture while maintaining accountability and continuous feedback. • Build and maintain strong relationships across departments, breaking down silos and promoting collaboration to achieve studio-wide objectives. • Champion employee development through mentorship and learning opportunities. • Support artists with technical implementation, troubleshooting, and performance optimization. • Collaborate with rendering and gameplay engineers to develop and improve visual features and workflow. • Ensure art content is optimized for multiplayer gameplay across target platforms. • Analyze and resolve performance bottlenecks related to rendering, memory usage, streaming, shaders, and content budgets.

🎯 Requirements

• 8+ years of professional experience as a Technical Artist within the games industry. • Experience leading a team. • Experience shipping at least one AAA or high-quality AA title on PC and/or console platforms. • Experience creating custom tools and pipeline solutions for Unreal Engine, Maya, Houdini, or other DCC applications. • Strong understanding of Physically Based Rendering (PBR), linear workflows, shader development, and modern real-time rendering techniques. • Advanced knowledge of Unreal Engine 5, including Blueprints, Materials, Niagara, asset management, and performance optimization workflows. • Literacy in programming languages preferably C++/HLSL/Python or equivalent. • Strong understanding of performance profiling and optimization techniques for game engines. • Bonus Experience shipping multiplayer titles. • Experience with procedural content generation workflows and Houdini Engine.

🏖️ Benefits

• 6.5 weeks paid vacation • Eligible for Employee Stock Options Plan • Flexible schedule and work location, with your choice of remote, hybrid, or on-site. • Healthcare & benefits plan, for you and your family • 100% parental leave top-up for 16 weeks, for Canadian employees.

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