
51 - 200 employees
Founded 2010
🎮 Gaming
👥 B2C
Gaming • B2C
Torn Banner Studios is an independent video game developer and publisher based in Toronto, Canada. Born from a team of modders, the studio is known for multiplayer action and melee-focused titles like Chivalry: Medieval Warfare, Chivalry 2, and the co-op horror No More Room in Hell 2. Torn Banner emphasizes community-driven development, cross-platform releases, live-service support, and a collaborative, remote-friendly studio culture.
🔥 0 minutes ago
Improve your chances of getting an interview by checking your resume score before you apply.

51 - 200 employees
Founded 2010
🎮 Gaming
👥 B2C
Gaming • B2C
Torn Banner Studios is an independent video game developer and publisher based in Toronto, Canada. Born from a team of modders, the studio is known for multiplayer action and melee-focused titles like Chivalry: Medieval Warfare, Chivalry 2, and the co-op horror No More Room in Hell 2. Torn Banner emphasizes community-driven development, cross-platform releases, live-service support, and a collaborative, remote-friendly studio culture.
• Establish and maintain best practices for asset creation, optimization, implementation, and content workflows. • Develop custom tools, automation systems, and editor extensions within Unreal Engine and DCC applications such as Maya and Houdini. • Serve as the primary Tech Art liaison between Art, Engineering, Design, and Production teams. • Identify production bottlenecks and implement scalable solutions to improve team efficiency and content quality. • Evaluate new technologies, workflows, and Unreal Engine features to support project goals. • Foster a positive, collaborative, and highly engaged team culture while maintaining accountability and continuous feedback. • Build and maintain strong relationships across departments, breaking down silos and promoting collaboration to achieve studio-wide objectives. • Champion employee development through mentorship and learning opportunities. • Support artists with technical implementation, troubleshooting, and performance optimization. • Collaborate with rendering and gameplay engineers to develop and improve visual features and workflow. • Ensure art content is optimized for multiplayer gameplay across target platforms. • Analyze and resolve performance bottlenecks related to rendering, memory usage, streaming, shaders, and content budgets.
• 8+ years of professional experience as a Technical Artist within the games industry. • Experience leading a team. • Experience shipping at least one AAA or high-quality AA title on PC and/or console platforms. • Experience creating custom tools and pipeline solutions for Unreal Engine, Maya, Houdini, or other DCC applications. • Strong understanding of Physically Based Rendering (PBR), linear workflows, shader development, and modern real-time rendering techniques. • Advanced knowledge of Unreal Engine 5, including Blueprints, Materials, Niagara, asset management, and performance optimization workflows. • Literacy in programming languages preferably C++/HLSL/Python or equivalent. • Strong understanding of performance profiling and optimization techniques for game engines. • Bonus Experience shipping multiplayer titles. • Experience with procedural content generation workflows and Houdini Engine.
• 6.5 weeks paid vacation • Eligible for Employee Stock Options Plan • Flexible schedule and work location, with your choice of remote, hybrid, or on-site. • Healthcare & benefits plan, for you and your family • 100% parental leave top-up for 16 weeks, for Canadian employees.
Apply Nowđź•’ June 24
3D Generalist responsible for designing and delivering 3D models for Roblox games. Join Voldex, a leading gaming company, and impact millions of daily players with your art.
🇨🇦 Canada – Remote
đź’° $3M Venture Round on 2022-02
⏰ Full Time
🟡 Mid-level
đźź Senior
đź—ż 3D Artist
đź•’ June 17
Character Performance Animator designing and executing key animations for cinematic game experiences at NetEase Games. Collaborating with cross-functional teams to enrich character performances and storytelling.
đź•’ June 12
Video Editor/Animator crafting engaging documentary-style content for Autodesk. Collaborating across teams to shape narratives and transform business concepts into visual stories.
🇨🇦 Canada – Remote
đź’µ $75k - $110k / year
⏰ Full Time
🟡 Mid-level
đźź Senior
đź—ż 3D Artist
đź•’ June 4
Environment Artist for GameSim's talent pipeline, crafting 3D art for various game projects. Role encompasses creation of detailed environment assets and collaboration with international teams.
🇨🇦 Canada – Remote
đź’µ $65k - $70k / year
⏰ Full Time
🟡 Mid-level
đźź Senior
đź—ż 3D Artist
đź•’ June 2
VFX Artist creating real-time visual effects for game development at GameSim. Collaborating on high-quality game projects with flexible work options including remote.
🇨🇦 Canada – Remote
đź’µ $65k - $70k / year
⏰ Full Time
🟡 Mid-level
đźź Senior
đź—ż 3D Artist