
1 - 10 employees
âď¸ SaaS
⥠Productivity
SaaS ⢠Productivity
Abstraction is a company focused on driving results through innovative solutions in the realm of desktop computing software products. With a tagline that emphasizes the importance of results, Abstraction aims to deliver impactful software solutions that enhance user experiences and improve productivity.
đĽ 0 minutes ago
đ Netherlands, Germany, +1 more countries â Remote
âł Contract/Temporary
đ Senior
âď¸ Designer
đť Ghost score 15%
Where this job comes from
Posted on Abstraction's careers page, not through a job board
First seen by Remote Rocketship 0 minutes ago

1 - 10 employees
âď¸ SaaS
⥠Productivity
SaaS ⢠Productivity
Abstraction is a company focused on driving results through innovative solutions in the realm of desktop computing software products. With a tagline that emphasizes the importance of results, Abstraction aims to deliver impactful software solutions that enhance user experiences and improve productivity.
⢠Design, build and implement enemies end-to-end in Unreal Engine 5, from behaviour concept to polished, shippable character ⢠Design realistic, grounded melee combat, including enemy movesets, attack patterns, hit reactions and combat flow ⢠Process and integrate motion capture data for enemy attacks, reactions and locomotion ⢠Set up and adjust Animation Montages, tuning attack timing, anticipation, active frames and recovery ⢠Configure animation blending and motion warping so enemies track, close distance and connect with the player convincingly ⢠Build and maintain enemy AI behaviour using State Trees, including decision-making, attack selection, group coordination and reactions ⢠Script and balance combat encounters through playtests and feedback ⢠Collaborate with other departments to identify technical requirements and improve enemy-creation tools and workflows ⢠Document enemy movesets, behaviours and tuning values ⢠Adapt to technical constraints involving animation budgets, engine specifics and framerate targets
⢠Bachelor's degree in Video Game Design, Computer Science or related field, or equivalent experience ⢠6-8 years of experience working in games in a relevant design role ⢠Game Designer credits on at least 2+ released AAA titles ⢠Specialised knowledge in industry-standard software package tools ⢠Specialised knowledge and understanding of commonly used game engines, such as Unreal or similar proprietary engine ⢠Understanding of PC and console platforms sufficient to follow technical discussions ⢠Advanced verbal and written communication skills in English ⢠Very good presentation and pitch skills ⢠Employees must be based in the Netherlands, Germany, or the UK; freelancers from other regions may be accepted
⢠Fixed 3-month contract, with possible extension beyond the initial 3 months ⢠Opportunity to work on cutting-edge game experiences and renowned AAA IPs ⢠Inclusive and equitable work environment ⢠40 hours per week (referenced in the application form)
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