Search Remote Jobs

Senior Combat Designer

Job not on LinkedIn

🔥 0 minutes ago

🌐 Netherlands, Germany, +1 more countries – Remote

infoinfo

⏳ Contract/Temporary

🟠 Senior

✍️ Designer

Where this job comes from

Posted on Abstraction's careers page, not through a job board

First seen by Remote Rocketship 0 minutes ago

Logo of Abstraction

Abstraction

1 - 10 employees

☁️ SaaS

⚡ Productivity

SaaS • Productivity

Abstraction is a company focused on driving results through innovative solutions in the realm of desktop computing software products. With a tagline that emphasizes the importance of results, Abstraction aims to deliver impactful software solutions that enhance user experiences and improve productivity.

📋 Description

• Design, build and implement enemies end-to-end in Unreal Engine 5, from behaviour concept to polished, shippable character • Design realistic, grounded melee combat, including enemy movesets, attack patterns, hit reactions and combat flow • Process and integrate motion capture data for enemy attacks, reactions and locomotion • Set up and adjust Animation Montages, tuning attack timing, anticipation, active frames and recovery • Configure animation blending and motion warping so enemies track, close distance and connect with the player convincingly • Build and maintain enemy AI behaviour using State Trees, including decision-making, attack selection, group coordination and reactions • Script and balance combat encounters through playtests and feedback • Collaborate with other departments to identify technical requirements and improve enemy-creation tools and workflows • Document enemy movesets, behaviours and tuning values • Adapt to technical constraints involving animation budgets, engine specifics and framerate targets

🎯 Requirements

• Bachelor's degree in Video Game Design, Computer Science or related field, or equivalent experience • 6-8 years of experience working in games in a relevant design role • Game Designer credits on at least 2+ released AAA titles • Specialised knowledge in industry-standard software package tools • Specialised knowledge and understanding of commonly used game engines, such as Unreal or similar proprietary engine • Understanding of PC and console platforms sufficient to follow technical discussions • Advanced verbal and written communication skills in English • Very good presentation and pitch skills • Employees must be based in the Netherlands, Germany, or the UK; freelancers from other regions may be accepted

🏖️ Benefits

• Fixed 3-month contract, with possible extension beyond the initial 3 months • Opportunity to work on cutting-edge game experiences and renowned AAA IPs • Inclusive and equitable work environment • 40 hours per week (referenced in the application form)

Apply Now

📊 Check your resume score for this job

Improve your chances of getting an interview by checking your resume score before you apply.

Built by Lior Neu-ner. I'd love to hear your feedback — Get in touch via DM or support@remoterocketship.com
Follow Remote Rocketship on LinkedInFollow Remote Rocketship on InstagramFollow Remote Rocketship on FacebookFollow Remote Rocketship on TikTok