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Middle Unity Developer

Job not on LinkedIn

🕒 April 1

🇺🇦 Ukraine – Remote

⏰ Full Time

🟢 Junior

🟡 Mid-level

🎮 Game Engineer

🚫👨‍🎓 No degree required

Where this job comes from

Posted on Arrible's careers page, not through a job board

First seen by Remote Rocketship April 1

Still open on Arrible's site. Checked 3 hours ago.

Logo of Arrible

Arrible

51 - 200 employees

Founded 2016

🎮 Gaming

🥽 AR/VR

🌐 Web 3

Gaming • AR/VR • Web 3

Arrible is an international, award‑winning outsourcing game development studio that provides end-to-end game production, art and animation services. They build games across engines (Unity, Unreal) and platforms (mobile, PC, Telegram), and across genres including hyper-casual, MMORPG, play‑to‑earn/NFT games, educational games, VR/AR and AI-driven titles. Arrible also offers specialized services such as game prototyping, UI/UX, 2D/3D art and modeling, rigging/animation, QA and testing, DevOps and back-end optimization, and outstaffing/hiring (developers, artists, producers, QA). Their portfolio highlights both game projects and art case studies, and they position themselves as a partner for studios or companies seeking outsourced development, art outsourcing, or Web3/NFT game work.

📋 Description

• New projects development from scratch • Support for existing products • Implementation of game mechanics • Error correction • Code review • Participation in planning, checking estimates for tasks • Mentoring the development team (we have 90% of the middle team) • Designing Architecture for new projects.

🎯 Requirements

• 2+ years of experience • Strong knowledge of C# and understanding of .NET work • Understanding of the internal processes of the engine and the skills of their optimization (compilation, scripting, GC, rendering, etc.) • Knowledge of processes developing computer games • Ability to create effective and maintainable software code • Visual Studio, Android studio, XCode • Profiling and optimization in projects for mobile platforms • Understanding of the principles of SOLID and OOP • Experience in building application architecture, understanding the principles of working with design patterns • Experience with Profiler and the ability to optimize application performance • Ability to work with GIT / SourceTree • Conversational English • Knowledge of task control systems (Redmine, Jira and others).

🏖️ Benefits

• Competitive financial rewards • We work exclusively remotely • English lessons • Once a quarter — corporate events in Kiev or Odessa • Another bonus — we do not have time tracking and other micromanagement typical of galleys. All on trust • Every month you have +2 days off. Thus, 24 vacation days are accumulated per year. Spend them whenever you want • Interesting and varied projects: after all, we are an outsourcing company, and we are also a developer and publisher of our own games • Friendly team: we love each other, because thanks to the remote location, there is no chance to get each other, like in the office))))

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