
501 - 1000 employees
Founded 2002
📣 Marketing
✈️ Travel
💼 Consulting
Marketing • Travel • Consulting
CD PROJEKT SA is a Polish video game developer and publisher best known for its groundbreaking RPG titles, including popular franchises such as The Witcher series and Cyberpunk 2077. The company is recognized for its commitment to creating deeply immersive and engaging gaming experiences, characterized by non-linear stories and detailed worlds. CD PROJEKT SA not only develops video games but also operates the digital distribution platform GOG. com, which offers a wide range of titles DRM-free. The company's mission focuses on delivering high-quality entertainment and maintaining a strong connection with their player base worldwide.
🔥 4 hours ago
🇵🇱 Poland – Remote
💵 zł23.7k - zł40.7k / month
⏳ Contract/Temporary
🟠 Senior
🗿 3D Artist
👻 Ghost score 7%
Where this job comes from
Posted on CD PROJEKT SA's careers page, not through a job board
First seen by Remote Rocketship 4 hours ago
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501 - 1000 employees
Founded 2002
📣 Marketing
✈️ Travel
💼 Consulting
Marketing • Travel • Consulting
CD PROJEKT SA is a Polish video game developer and publisher best known for its groundbreaking RPG titles, including popular franchises such as The Witcher series and Cyberpunk 2077. The company is recognized for its commitment to creating deeply immersive and engaging gaming experiences, characterized by non-linear stories and detailed worlds. CD PROJEKT SA not only develops video games but also operates the digital distribution platform GOG. com, which offers a wide range of titles DRM-free. The company's mission focuses on delivering high-quality entertainment and maintaining a strong connection with their player base worldwide.
• Implement, refactor, and stabilize character animation systems in Unreal Engine 5's Unreal Animation Framework (UAF/AnimNext) • Develop core architecture, locomotion state machines, animation overlays, and physics-driven animation through editor-based graph and node workflows • Take ownership of existing and partially implemented systems and improve their reliability, performance, and reusability • Develop and maintain animation features for NPCs, humanoid enemies, and monsters, including hit reactions, procedural look-at, inverse kinematics, and ragdoll physics • Investigate and resolve animation bugs, crashes, visual artifacts, and performance issues • Support Animators and Designers with implementation, content setup, debugging, and tuning • Collaborate with Animation Programmers, Technical Animators, Designers, Programmers, and other disciplines • Integrate animation systems into gameplay and address production requirements • Document animation systems and workflows and share knowledge with team members • Deliver reliable, high-quality animation systems for The Witcher 4
• At least 5+ years of experience in Technical Animation, preferably on AAA or similarly large-scale/complex game projects • Extensive hands-on experience with Unreal Engine 5 animation systems, including Animation Blueprints, state machines, Control Rig, and procedural animation • Thorough understanding of character animation, including locomotion, animation layering, inverse kinematics, and physics-driven animation • Excellent debugging and problem-solving skills, including investigating complex runtime issues, animation artifacts, and performance bottlenecks • Ability to quickly understand and take ownership of unfamiliar technical systems • Solid understanding of animation principles, body mechanics, and technical requirements of in-game character animation • Good working knowledge of Blueprints and ability to read and navigate C++ code • Strong communication skills and ability to explain complex technical topics clearly • Hands-on experience with Unreal Engine's AnimNext / Unreal Animation Framework (UAF), particularly modular animation graphs and UAF nodes • Experience implementing animation systems for humanoid enemies, creatures, or monsters • Experience with StateTrees, Physics Assets, Physics Control, and Motion Matching • Experience migrating or refactoring existing animation systems to new frameworks • Experience working effectively in agile, cross-disciplinary game development teams
• Private medical healthcare with dental care and unlimited rehabilitation • Life insurance and pension plans • Annual cancer-prevention screenings • Free psychological and psychiatric care • Sports card • Menstrual leave • RED Parents Network, including childcare benefits and family-friendly events • RED Summer Camp for Kids, majoritively paid by the company • Welcome pack • Trainings, lectures, courses, workshops, online tutorials, and e-learning classes • Cafeteria platform with subscription benefits, additional medical packages, vouchers, shop and cinema codes, and public transport reimbursement • Gifts for newborn rebels and regular swag • Dog-friendly office • Social events • Healthy selections in canteens • Electric car charging points and green zones • Bicycle storage, repair equipment, and showers • Onsite gym with climbing wall, Gym Assistant support, yoga, and boxing classes • No dress-code • Possible long-term incentive program with option to purchase CDPR stock after the vesting period
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