Creative Producer – Game Design, Concept Development

Job not on LinkedIn

🔥 12 hours ago

🇩🇪 Germany – Remote

⏰ Full Time

🟡 Mid-level

🟠 Senior

🍿 Producer

👻 Ghost score 25%

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Logo of The Collective Ace Group

The Collective Ace Group

11 - 50 employees

🎮 Gaming

🤝 B2B

Gaming • B2B

The Collective Ace Group is a holding company that acts as a one-stop service hub for the gaming industry. It focuses on supporting service companies within the dynamic gaming sector by providing them with opportunities for growth and recognition. The Group aims to be a leader in the gaming service sector, offering clients best-in-class services through a convenient one-stop solution. By leveraging financial power and economies of scale, The Collective Ace Group enables these companies to scale their growth while maintaining autonomy. Led by passionate gaming professionals with extensive industry experience, the Group seeks to enhance the gaming service sector's reputation and success.

📋 Description

• Personally originate and develop multiple game concepts from client briefs, IPs, themes, audiences or market opportunities • Evaluate and select creative directions based on player appeal, differentiation, commercial potential and feasibility • Define and defend the player fantasy, creative pillars, core loop, mechanics, systems, progression, content and overall experience • Create and guide high-level GDDs, concept presentations, feature briefs, prototypes, mood boards and visual references • Shape visual direction with Art and UI/UX teams, providing feedback on characters, environments, interfaces, animation and content quality • Lead ideation sessions, creative reviews and prototype or build evaluations • Maintain accountability for concept originality, consistency and quality • Work with the Project Manager and discipline leads to establish scope, resources, budgets, timelines and dependencies • Communicate the proposition, rationale and trade-offs to clients, partners, senior stakeholders and investors

🎯 Requirements

• Around five or more years of professional game-development experience • At least one new game taken from concept or pre-production through launch, with clear personal ownership of its gameplay or creative direction • Strong hands-on game-design expertise across core loops, mechanics, systems, progression, content, balancing, player motivation and experience • Experience creating or substantially shaping GDDs, specifications, prototypes or creative briefs • Ability to generate original propositions across different genres, audiences, platforms, themes and commercial constraints • Strong visual and Art judgment, including ability to shape high-level visual direction, review Art and UI/UX work and provide constructive feedback • Practical understanding of development across Design, Art, Tech, QA and Production • Strong presentation, facilitation and communication skills • Professional proficiency in English • Confidence to originate, explain, defend and adapt creative proposals with clients, partners, executives and investors • Preferred: experience in external, co-development or client-led production, particularly involving licensed IP or branded entertainment • Preferred: familiarity with mobile, web, free-to-play, casual, hybrid, MR/XR or other commercially driven game-development environments • Preferred: experience with rapid prototyping, concept pitching, market and competitor research, audience analysis and AI-assisted tools

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