
11 - 50 employees
đŽ Gaming
đą Media
Gaming ⢠Media
HYPERHUG is a mobile games publisher and developer based in Limassol, Cyprus. The company focuses on creating and distributing engaging mobile games for a wide audience. Operating since 2019, HYPERHUG continues to innovate and bring new gaming experiences to mobile users worldwide.
đ June 23
đŁď¸đˇđş Russian Required
Where this job comes from
Posted on HYPERHUG's careers page, not through a job board
First seen by Remote Rocketship June 23
Still open on HYPERHUG's site. Checked 6 hours ago.

11 - 50 employees
đŽ Gaming
đą Media
Gaming ⢠Media
HYPERHUG is a mobile games publisher and developer based in Limassol, Cyprus. The company focuses on creating and distributing engaging mobile games for a wide audience. Operating since 2019, HYPERHUG continues to innovate and bring new gaming experiences to mobile users worldwide.
⢠Create high-quality 3D environment assets and props from concept to in-game implementation. ⢠Develop both hero assets and modular asset kits for efficient world building. ⢠Create high and low-poly models, UVs, textures, and materials optimized for mobile devices. ⢠Build realistic locations, including terrain, vegetation, buildings, rocks, cliffs, and other world elements. ⢠Collaborate with Level Designers to ensure environments support gameplay and visual goals.
⢠3+ years of experience as a 3D Environment Artist. ⢠Strong understanding of the full environment art pipeline, from blockout and high/low-poly modeling to texturing, material setup, and Unity integration. ⢠Experience creating environments for mobile games (preferably open-world projects). ⢠Solid knowledge of mobile optimization techniques, including polygon budgets, texture memory management, atlases, trim sheets, LODs, batching, draw calls, overdraw, and readability on small screens. ⢠Ability to create both high-quality hero assets and reusable modular environment and prop kits. ⢠Understanding of modular workflows, asset reusability, visual consistency, and efficient level construction. ⢠Strong grasp of environment composition, player navigation, silhouettes, spatial logic, and visual storytelling. ⢠Experience creating terrain, vegetation, rocks, cliffs, buildings, props, and other key open-world environment elements. ⢠Ability to bring environment areas to final in-game quality while balancing art direction, gameplay requirements, and performance budgets. ⢠Portfolio showcasing realistic environment art and locations. ⢠English - B1+ level, Russian - C1 level.
⢠Competitive salary. ⢠Remote work format. ⢠A passionate and supportive team that values creativity and ownership. ⢠Opportunities for professional growth. ⢠A culture built on initiative, transparency, and collaboration.
Apply NowImprove your chances of getting an interview by checking your resume score before you apply.