
11 - 50 employees
🎮 Gaming
👥 B2C
Gaming • B2C
Joyteractive is a company dedicated to creating captivating projects that unlock the potential of intellectual entertainment. With a strong team of talented specialists, Joyteractive has made a significant impact in the gaming industry, particularly with their project, Cryptogram: Word Brain Puzzle, which has achieved top rankings among iOS games in the US. Their mission emphasizes innovation and engagement in the realm of computer games, and they seek to lead in the future of fun.
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11 - 50 employees
🎮 Gaming
👥 B2C
Gaming • B2C
Joyteractive is a company dedicated to creating captivating projects that unlock the potential of intellectual entertainment. With a strong team of talented specialists, Joyteractive has made a significant impact in the gaming industry, particularly with their project, Cryptogram: Word Brain Puzzle, which has achieved top rankings among iOS games in the US. Their mission emphasizes innovation and engagement in the realm of computer games, and they seek to lead in the future of fun.
• Review the current visuals and UX of the project and prepare a prioritized improvement plan • Improve game feel through animations, feedback on player actions, and satisfying gameplay moments • Create and maintain the game’s style guide, including palette, UI elements, fonts, and animation/effect rules • Develop the game’s visual style, including major changes to backgrounds and overall visual approach, and prepare variants for A/B tests • Lead the art team by setting tasks, reviewing work, giving feedback, and supporting growth • Set tasks for and review UX flows and interfaces • Set tasks for animations and VFX, review and accept results in the build • Participate in new feature development from the concept stage, covering visual and UX integration into the overall style • Review and approve all visual assets before they go into the game • Check visuals in the build on devices and set fix tasks for the development team
• 3+ years in game development as an Art Director or Art Lead • Experience with mobile casual projects where visuals and game feel are key: puzzle, coloring, hidden object, merge, match-3, farm • Experience with a LiveOps product • A portfolio of projects where you were responsible for the visuals • Deep expertise in 2D art, UI/UX and game feel for mobile games • Experience leading an art team: setting tasks, reviewing work, hiring, developing artists • Experience setting tasks for and reviewing UI/UX in mobile games: mobile interface patterns, readability on small screens, onboarding • Understanding of animation and VFX production, including integration into Unity (Spine or similar), at the level of setting tasks and accepting results • Deep understanding of current AI tools for art • Understanding of mobile device technical constraints • Experience working in a product team in close collaboration with the producer, game design and development • Experience independently defining the visual direction of a product that has been released • Experience working on successful projects with a multi-million audience • Experience organizing large-scale production of illustrated content in a consistent style • Hands-on experience implementing AI in art production
• 18 business days of compensated day-offs • 8 paid Personal Days a year + 1 day is added every year • Flexible Public Holidays policy • 100% Sick Leave compensation • Payment for wear and tear on equipment while using a personal computer • Remote work
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