
10,000+ employees
đŽ Gaming
đ¤ B2B
đ° Post-IPO Equity - Keywords Studios on 2024-07
Gaming ⢠B2B
Keywords Studios is a technical and creative services company serving the global video games and entertainment industries. The company provides a wide range of services across the game development lifecycle â including localization, QA and testing, game art and audio development, marketing and player engagement, accessibility and post-sound/music â and operates AI solutions and a player support SaaS platform called Helpshift. Keywords partners with game developers and entertainment brands to deliver localization, testing, creative and support services worldwide.
đĽ 14 hours ago
đŻđľ Japan â Remote
đľ ÂĽ4.8M - ÂĽ7.2M / year
â° Full Time
đĄ Mid-level
đ Senior
đĽ Software Engineer
đť Ghost score 0%
đŁď¸đŻđľ Japanese Required
Improve your chances of getting an interview by checking your resume score before you apply.

10,000+ employees
đŽ Gaming
đ¤ B2B
đ° Post-IPO Equity - Keywords Studios on 2024-07
Gaming ⢠B2B
Keywords Studios is a technical and creative services company serving the global video games and entertainment industries. The company provides a wide range of services across the game development lifecycle â including localization, QA and testing, game art and audio development, marketing and player engagement, accessibility and post-sound/music â and operates AI solutions and a player support SaaS platform called Helpshift. Keywords partners with game developers and entertainment brands to deliver localization, testing, creative and support services worldwide.
⢠Work on game engine programming for exciting projects targeting next-generation consoles ⢠Review code from other engineers and ensure it meets quality expectations ⢠Develop systems and related utilities for custom proprietary engines ⢠Integrate rendering engines into existing codebases ⢠Make architectural changes to accommodate new engine features cleanly and extensibly ⢠Work on save data management, job systems, memory management, and development support features ⢠Design, test, and debug code independently ⢠Break down large features into engineering tasks and coordinate with other engineers ⢠Decipher and understand complex systems ⢠Mentor engineers in engine development best practices ⢠Develop systems with a strong focus on optimization and performance ⢠Estimate tasks and deliver them in a timely manner ⢠Write clear, maintainable code that passes senior-engineer review ⢠Raise blockers to the project lead ⢠Test and document solutions ⢠Implement and uphold software engineering best practices across the full software development life cycle ⢠Take ownership of large and mission-critical areas of the codebase and complex features ⢠Coordinate with non-engineering team members to deliver features ⢠Determine feature feasibility and propose solutions ⢠Provide programming expertise for large features and architecture suggestions ⢠Analyze code reviews to identify potential design and implementation problems
⢠University degree in Engineering, Computer Science or related discipline; or relevant professional experience ⢠Japan-based candidates: 3+ years of professional software engineering experience and 2+ years of professional experience developing custom engines ⢠Overseas-based candidates: 7+ years of professional software engineering experience and 5+ years of professional experience developing custom engines ⢠A few years of work experience with custom engines ⢠Released games on consoles ⢠Ability to write clean, readable, performant code and design its architecture ⢠Excellent debugging and optimization skills ⢠Excellent written and verbal communication ⢠Knowledge of existing optimization techniques ⢠Strong focus on performance and performance analysis ⢠Strong math skills ⢠Strong software development skills, design theory, and development processes ⢠Strong personal time management ⢠Experience with rendering engines, animation-specific tools, PlayStation platforms, or Microsoft platforms ⢠Solid software engineering abilities and familiarity with coding patterns ⢠Strong experience with C++ and proficiency in C# (WPF) ⢠Comfortable with source code management systems such as Git, SVN, or Perforce ⢠At least conversational Japanese proficiency (JLPT N3 or above) ⢠English proficiency sufficient to read, write, and discuss technical matters ⢠Willingness to work as part of a team and contribute to technical discussions ⢠Eager to provide and receive constructive feedback ⢠Must reside in Japan during employment ⢠Preferred: Ruby, Python, shell scripting, other game engines, 3+ years in the video game industry, and at least one released game
⢠Legal support for visa applications ⢠Monthly allowance for home office equipment and supplies (15,000 JPY/month) ⢠Private language tutoring (Japanese and/or English) ⢠Commute fees (however, train passes are not reimbursed) ⢠Weekends and national holidays ⢠Summer/winter vacation: 5 days per year (paid, applicable after the probation period) ⢠Annual Paid Leave: 10 days per year (first year, following the probation period) ⢠Bereavement/funeral leave ⢠Sick leave: 5 days per year (paid, applicable after the probation period) ⢠Social insurance ⢠Parental leave ⢠Annual salary review and possible salary adjustment based on experience and project contributions ⢠Digital learning material and manager-supported training curriculum ⢠Mentorship from senior staff ⢠Flexible working hours with core hours between 11:00 and 16:00 ⢠Remote work/home office access; office space, meeting rooms, and hot desks available
Apply Now