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Rendering Game Developer

🕒 August 20

🇧🇷 Brazil – Remote

⏰ Full Time

🟡 Mid-level

🟠 Senior

🎮 Game Engineer

Where this job comes from

Posted on Kokku's careers page, not through a job board

First seen by Remote Rocketship August 20

Still open on Kokku's site. Checked 5 hours ago.

Logo of Kokku

Kokku

51 - 200 employees

Founded 2011

🎮 Gaming

🤝 B2B

💰 Angel on 2018-12

Gaming • B2B

Kokku is an external game development studio that provides end-to-end creative development, co-development, and art production services for AAA and AA game projects across consoles, PC, and mobile. The company collaborates with major industry partners and offers services including art production (2D/3D), feature and full-cycle development, porting, UI/UX, bug fixing, certification, and platform-specific experiences (Roblox, UEFN). With offices in Europe and Latin America, Kokku operates as a B2B partner to game publishers and developers, focusing on high-quality, scalable production and collaborative integration with client teams.

📋 Description

• Design and develop the implementation of game systems and resources, focusing on rendering pipelines and graphics libraries • Work with other programmers and the production team to create high-performance, robust and sustainable systems in a game development environment • Maintain and optimize existing rendering systems • Develop new rendering solutions for large-scale problems • Identify and highlight potential risks during the development process • Optimize performance and memory utilization

🎯 Requirements

• Fluent C++ and strong experience with graphics programming are essential • Strong knowledge of rendering techniques and GPU/CPU architecture • Experience with one or more low-level graphics API (DirectX12, Vulkan, Metal, console, etc.) • Multiplatform development experience • Shipped at least one project for Xbox, Playstation, and/or other console • Strong communication skills, responsibility, sense of ownership and dedication for work • Experience with low-level profiling and optimization (nice to have) • Strong experience with at least one graphics debugging tool (RenderDoc, Pix, console-specific, etc.) (nice to have)

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