
2 - 10 employees
Founded 2021
🎮 Gaming
👥 B2C
💰 $760k Accelerator/Incubator on 2022-12
Gaming • B2C
Pine Creek Games is a small, fully remote game studio founded in Denmark. The studio creates games inspired by nature, art and fairytales, crafting accessible yet deep, atmospheric worlds that players can enjoy at their own pace. They engage their audience via platforms like Steam (wishlist), Discord, and YouTube and present themselves as a small independent team focused on artful, curiosity-driven game experiences.
🔥 1 hour ago
🇩🇰 Denmark – Remote
💵 kr40k / month
⏳ Contract/Temporary
🟡 Mid-level
🟠 Senior
🎨 2D Artist
👻 Ghost score 0%
Where this job comes from
Posted on Pine Creek Games's careers page, not through a job board
First seen by Remote Rocketship 1 hour ago
Still open on Pine Creek Games's site. Checked 41 minutes ago.

2 - 10 employees
Founded 2021
🎮 Gaming
👥 B2C
💰 $760k Accelerator/Incubator on 2022-12
Gaming • B2C
Pine Creek Games is a small, fully remote game studio founded in Denmark. The studio creates games inspired by nature, art and fairytales, crafting accessible yet deep, atmospheric worlds that players can enjoy at their own pace. They engage their audience via platforms like Steam (wishlist), Discord, and YouTube and present themselves as a small independent team focused on artful, curiosity-driven game experiences.
• Build and maintain art pipelines and tools that move assets efficiently from DCC applications (Photoshop, ToonBoom) into Unity • Develop and debug shaders and materials in collaboration with artists and engineers • Create particle and visual effects • Set up and troubleshoot character rigs, skinning, and animation pipelines • Establish and enforce technical art standards, naming conventions, LODs, texture budgets, and poly counts • Profile and optimize art assets for performance, including draw calls, memory, and shader complexity • Collaborate with engineers on engine-side rendering features and with artists on workflow pain points • Document pipelines and tools • Help with shader implementation and anticipate performance issues • Work as part of a small team of around 9 members
• Experience working in at least one other game company, preferably a small indie studio • Experience with Unity development • Experience with C# and HLSL (high level shading language) and Shader graph • Experience with ToonBoom or other 2d animation software • Experience with Switch and Mobile port optimization • Availability within the CEST time zone + or - 2 hours • Freelance/Consultant contract • Consultancy start as soon as possible
• Remote workplace within CEST time zone + or - 2 hours • A positive and friendly work environment • Safe and inclusive workplace
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