
11 - 50 employees
Founded 2021
đŽ Gaming
đĽ B2C
Gaming ⢠B2C
Prism Studio is a game development studio focused on creating immersive, player-first gaming experiences across genres, from fast-paced shooters to narrative-driven titles. The studio develops and publishes original gamesâsuch as its upcoming title Heptic Arenaâtargeting PC platforms (Steam Early Access and Epic Games Store) and emphasizes bold ideas, cutting-edge design, and collaborative art and engineering. Prism Studio operates remotely and hires for a range of development, art, and production roles, positioning itself as a consumer-facing entertainment game developer.
đ 3 days ago
đ˛đš Malta â Remote
â° Full Time
đ Senior
đ§ QA Engineer (Quality Assurance)
đť Ghost score 11%
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11 - 50 employees
Founded 2021
đŽ Gaming
đĽ B2C
Gaming ⢠B2C
Prism Studio is a game development studio focused on creating immersive, player-first gaming experiences across genres, from fast-paced shooters to narrative-driven titles. The studio develops and publishes original gamesâsuch as its upcoming title Heptic Arenaâtargeting PC platforms (Steam Early Access and Epic Games Store) and emphasizes bold ideas, cutting-edge design, and collaborative art and engineering. Prism Studio operates remotely and hires for a range of development, art, and production roles, positioning itself as a consumer-facing entertainment game developer.
⢠Define and execute test coverage across features, systems, and game builds ⢠Create test plans, test cases, and regression suites based on technical and gameplay requirements ⢠Test features and systems through functional, integration, regression, exploratory, and compatibility scenarios ⢠Identify, reproduce, investigate, and document bugs with clear reproduction steps and technical evidence ⢠Collaborate with engineers, designers, production, QA leadership, and other disciplines to investigate issues, determine severity, and validate fixes ⢠Test gameplay systems within Unreal Engine 5 ⢠Support multiplayer and networked gameplay testing, including replication, connectivity, latency, synchronisation, and player interactions ⢠Coordinate and support internal playtests and turn player feedback into actionable findings ⢠Maintain Jira bug-tracking workflows, QA documentation, and reporting ⢠Monitor defect trends and testing data to identify recurring issues and coverage gaps ⢠Contribute to automated testing and internal QA tools ⢠Prioritise defects against development milestones and release requirements ⢠Help identify technical and gameplay risks early in production
⢠Strong professional experience in game development QA, ideally in a senior QA, QA Engineer, or similarly technical quality role ⢠Strong proficiency in Unreal Engine 5, with proven commercial experience on a shipped title or game currently in active production ⢠Solid understanding of game development pipelines and the relationship between engineering, design, art, production, and QA ⢠Experience creating and maintaining structured test plans, test cases, and regression coverage ⢠Strong bug investigation and reproduction skills ⢠Working knowledge of Python, C#, Lua, Unreal Blueprints, or Unreal scripting tools ⢠Experience with Jira, Azure DevOps, or Bugzilla ⢠Familiarity with Agile methodologies and continuous integration/delivery workflows ⢠Experience analysing QA data, defect trends, and testing results ⢠Ability to work with technical teams and discuss issues directly with engineers ⢠Ability to independently manage priorities across multiple features and development areas ⢠Strong written and verbal communication skills in English ⢠Proactive approach to quality and early risk identification ⢠Genuine interest in games and understanding of polished, responsive gameplay ⢠Must be based in Europe or a CET-compatible time zone, with sufficient overlap with Central European working hours ⢠Previous experience testing multiplayer, PvP, PvE, or shooter titles is nice to have ⢠Experience testing networked gameplay and debugging replication, latency, matchmaking, or online services is nice to have ⢠Experience developing or maintaining automated testing frameworks, scripts, or QA tools is nice to have ⢠Experience with performance, load, or stress testing is nice to have ⢠Experience with CI/CD pipelines and automated build validation is nice to have ⢠Experience testing across multiple platforms is nice to have ⢠AAA game development experience is nice to have ⢠Experience working within a fully remote, multinational game development team is nice to have ⢠Experience contributing to a title through multiple production stages, from early development through launch is nice to have ⢠Active interest in competitive and multiplayer games is nice to have
⢠Fully remote work arrangement ⢠Flexible location within Europe or CET-compatible time zones ⢠Globally distributed, multinational team ⢠Self-managing work environment ⢠Open, friendly collaboration culture
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