
11 - 50 employees
Founded 2019
💼 Consulting
👥 HR Tech
🎯 Recruiter
Consulting • HR Tech • Recruitment
Remote Office is an end-to-end remote-ops platform that helps Australian businesses find, hire, onboard, pay, and manage global remote teams. The company offers talent acquisition and vetting (including machine-led interviews and technical challenges), virtual HR and compliance support, onboarding, and ongoing team management and strategic consultation to optimize remote team performance. Remote Office operates a SaaS platform and a community of pre-vetted professionals to streamline global hiring while handling legal, payroll, and HR administration.
🔥 17 hours ago
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11 - 50 employees
Founded 2019
💼 Consulting
👥 HR Tech
🎯 Recruiter
Consulting • HR Tech • Recruitment
Remote Office is an end-to-end remote-ops platform that helps Australian businesses find, hire, onboard, pay, and manage global remote teams. The company offers talent acquisition and vetting (including machine-led interviews and technical challenges), virtual HR and compliance support, onboarding, and ongoing team management and strategic consultation to optimize remote team performance. Remote Office operates a SaaS platform and a community of pre-vetted professionals to streamline global hiring while handling legal, payroll, and HR administration.
• Port and adapt existing indie-developed games for release on PlayStation and Xbox consoles • Meet platform-specific technical and certification requirements • Develop and implement game features, mechanics, and interactive experiences • Build, adapt, and maintain game projects using GameMaker Studio 2, Unreal Engine, or similar platforms • Translate game concepts and requirements into functional gameplay experiences • Write clean, maintainable, well-structured code • Debug, test, and resolve gameplay, technical, performance, and console-specific issues • Collaborate with designers, artists, indie developer partners, and other team members • Integrate game assets, animations, audio, UI elements, and other components • Optimise gameplay and technical performance for console hardware • Review and evaluate games built by other developers and provide technical and design feedback • Participate in testing, iteration, and refinement based on feedback and platform certification requirements • Maintain documentation and provide regular updates on porting and development progress
• Proven experience porting or adapting games for console platforms (PlayStation and/or Xbox), or strong game development experience with a clear ability to learn console porting and certification processes • Genuine familiarity with PlayStation consoles (required) • Familiarity with Xbox consoles (preferred) • Experience with, or exposure to, the PlayStation Partners or ID@Xbox developer programs (preferred but not required) • Experience with GameMaker Studio 2, Unreal Engine, Unity, or a similar game development platform • Familiarity with GML (GameMaker Language), C#, and/or Python • Good understanding of gameplay mechanics, game systems, debugging, and optimisation • Experience taking game features from concept through development, testing, and refinement • Ability to work with existing codebases, often built by other developers, and contribute to ongoing projects • Strong problem-solving and troubleshooting skills • Good communication and collaboration skills • Experience reviewing or evaluating games or code built by other developers, with the ability to give clear, constructive feedback • A portfolio, GitHub profile, playable game, or examples of previous game development or porting work is highly desirable • Ability to work 9AM–1PM Sydney Time
• Remote, part-time working opportunity • Collaborative and supportive remote team environment • Opportunity to work on interesting games being published across PlayStation and Xbox
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