
51 - 200 employees
🎮 Gaming
💰 Seed Round on 2017-01
Gaming
SOFTGAMES is an instant gaming company that develops casual, truly social games that can be played instantly across all platforms. It focuses on creating engaging games that are accessible and enjoyable, promoting seamless access and cross-platform play. The company is a leader in the instant games industry, changing how and where we play games, and is known for its innovative approach to gaming.
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51 - 200 employees
🎮 Gaming
💰 Seed Round on 2017-01
Gaming
SOFTGAMES is an instant gaming company that develops casual, truly social games that can be played instantly across all platforms. It focuses on creating engaging games that are accessible and enjoyable, promoting seamless access and cross-platform play. The company is a leader in the instant games industry, changing how and where we play games, and is known for its innovative approach to gaming.
• Create the music and sound effects for a new, unannounced free-to-play casual game • Develop a warm, upbeat, relaxing sonic identity • Produce the main theme, seamless gameplay loops, and short stingers for level-ups, completions and story moments • Create core sound effects for UI, menus, item interactions, rewards, currencies, building, decorating, customer orders and ambience • Design progression-scaled feedback sounds for higher-tier items and larger rewards • Create variations for frequently played sounds • Deliver clean loops, consistent loudness, clear naming, and web/mobile-ready formats and compression • Complete agreed revision rounds based on briefs, references and in-game review
• Portfolio of shipped games where you created both music and sound effects • Experience with casual, mobile or web games • Strong ear for warm, light-hearted styles such as acoustic, playful orchestral or relaxed tropical • Proven delivery of game-ready audio, including seamless loops, variations, consistent loudness, and mixes suitable for small speakers • Comfort working within file-size and memory budgets, including compressed web and mobile formats • Ability to turn a written brief and reference tracks into finished audio within agreed revision rounds • Clear written English and reliable async communication • All work must be original, with no uncleared samples • Must disclose any use of AI tools • Music must be free of collecting-society claims • NDA required • Freelance capability and ability to invoice for services • Nice to have: experience with merge, match-3, decoration or other casual puzzle games • Nice to have: audio delivery for Unity, Unity WebGL or HTML5 games • Nice to have: adaptive or layered music responsive to game state • Nice to have: short character vocalisations or non-verbal voice sounds • Nice to have: audio for live-ops content such as seasonal events • Nice to have: familiarity with Facebook Instant Games or browser autoplay constraints
• Fixed-fee quote per package • Independent work with self-set schedule • Use of own equipment, software and libraries • Follow-up packages commissioned and quoted separately, with no obligation on either side • Dedicated point of contact • Clear briefs and references • Consolidated feedback • Opportunity to define the sound of a new game from its first playable builds • Exclusive, unlimited, worldwide usage rights to deliverables via full buyout
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