
11 - 50 employees
Founded 2018
đŽ Gaming
Gaming
tobspr Games is an independent, fully remote studio and publisher focused on factory and automation games. Founded in 2018 by Tobias Springer, the studio created minimalist and highly-rated titles such as shapez (2020) and shapez 2 (2024), along with other strategy and multiplayer browser games like YORG. io and YORG. io 3. They emphasize building exceptional games with strong UI, community involvement during development, and a commitment to shipping when a game is truly finished. The team is small and distributed across nine countries, working mostly in Germany and mixing full-time employees and freelancers. Upcoming projects include puzzlez (2027) and an unannounced large-scale factory game (Project 3).
đĽ 5 minutes ago
Where this job comes from
Posted on tobspr Games's careers page, not through a job board
First seen by Remote Rocketship 5 minutes ago

11 - 50 employees
Founded 2018
đŽ Gaming
Gaming
tobspr Games is an independent, fully remote studio and publisher focused on factory and automation games. Founded in 2018 by Tobias Springer, the studio created minimalist and highly-rated titles such as shapez (2020) and shapez 2 (2024), along with other strategy and multiplayer browser games like YORG. io and YORG. io 3. They emphasize building exceptional games with strong UI, community involvement during development, and a commitment to shipping when a game is truly finished. The team is small and distributed across nine countries, working mostly in Germany and mixing full-time employees and freelancers. Upcoming projects include puzzlez (2027) and an unannounced large-scale factory game (Project 3).
⢠Design and build a deterministic factory simulation scaling to hundreds of thousands of player-placed buildings ⢠Own simulation architecture, including data layout, tick model, threading, and serialization format ⢠Collaborate with the Networking Engineer to design the simulation and co-op together ⢠Set and meet the simulation CPU performance budget on the minimum-specification target ⢠Review code and mentor other engineers on C++ and architecture ⢠Work closely with the Engineering Team Lead and Game Design department ⢠Participate in technical interviews and collaborative assessment stages
⢠Professional C++ experience architecting, implementing, and maintaining performant modules used by other engineers ⢠Deep knowledge of data-oriented design, multithreading, and performance ⢠CPU profiling experience ⢠Algorithmic complexity-based analysis for selecting data structures ⢠Experience building a deterministic or lockstep system, or ability to explain an approach to one ⢠Track record of mentoring engineers ⢠Experience making architectural decisions in writing that others can follow and challenge ⢠Professional working proficiency in English ⢠2+ shipped game titles may be an advantage ⢠Experience with factory, automation, or simulation-heavy games may be an advantage ⢠Unreal Engine experience, especially Mass Entity or a custom ECS in Unreal, may be an advantage
⢠Fully remote employment directly inside Germany ⢠Flexible working hours ⢠Paid overtime, on the rare occasions it happens ⢠Hardware budget for an ergonomic setup and required hardware ⢠Monthly personal growth allowance for courses, books or other learning material ⢠Focus days to research or learn new skills ⢠Yearly team gathering to meet and collaborate in person ⢠Yearly salary review ⢠Automatic increase of 2% per year
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