
11 - 50 employees
Founded 2018
🎮 Gaming
Gaming
tobspr Games is an independent, fully remote studio and publisher focused on factory and automation games. Founded in 2018 by Tobias Springer, the studio created minimalist and highly-rated titles such as shapez (2020) and shapez 2 (2024), along with other strategy and multiplayer browser games like YORG. io and YORG. io 3. They emphasize building exceptional games with strong UI, community involvement during development, and a commitment to shipping when a game is truly finished. The team is small and distributed across nine countries, working mostly in Germany and mixing full-time employees and freelancers. Upcoming projects include puzzlez (2027) and an unannounced large-scale factory game (Project 3).
🔥 5 minutes ago
Where this job comes from
Posted on tobspr Games's careers page, not through a job board
First seen by Remote Rocketship 5 minutes ago

11 - 50 employees
Founded 2018
🎮 Gaming
Gaming
tobspr Games is an independent, fully remote studio and publisher focused on factory and automation games. Founded in 2018 by Tobias Springer, the studio created minimalist and highly-rated titles such as shapez (2020) and shapez 2 (2024), along with other strategy and multiplayer browser games like YORG. io and YORG. io 3. They emphasize building exceptional games with strong UI, community involvement during development, and a commitment to shipping when a game is truly finished. The team is small and distributed across nine countries, working mostly in Germany and mixing full-time employees and freelancers. Upcoming projects include puzzlez (2027) and an unannounced large-scale factory game (Project 3).
• Design the game's core systems, including production chains, resources, logistics, progression and economy • Break down high-level mechanics into implementable steps • Prototype and tune systems using spreadsheets, simulations and Blueprints • Write and maintain design documentation aligned with the implemented game • Collaborate daily with programmers, artists and production • Structure design priorities, open questions, decisions and rationales • Act as a sparring partner to the Game Director by challenging ideas and proposing alternatives • Later lead a small design team consisting of a Level Designer and Content Designer • Help shape the studio's design processes
• 8+ years of professional game design experience, with a strong focus on systems design • At least one shipped title where you owned major systems, ideally a systemic game • Experience with factory and automation games as a player • Systems-thinking ability, including feedback loops, dependencies, scaling, emergent behaviour and edge cases • Hands-on prototyping and testing experience • Excellent written and verbal communication in English • Working times compatible with the CET timezone • Programming background or solid scripting skills in Blueprints, C++, C#, Python, Lua or similar (nice to have) • Experience with Unreal Engine (nice to have) • Experience leading or mentoring other designers (nice to have) • Experience in small or remote indie teams (nice to have) • Personal projects related to factory games (mods, tools, prototypes, calculators or blueprints) (bonus)
• Paid overtime • Book & training budget (100€/month, more if needed) • Focus days for learning new skills or researching • Yearly on-site team events • Automatic baseline salary adjustment of 2% per year • Hardware & home office budget (2.000€ when joining, then 1.000€ yearly) • Job Ticket (if you live in Germany) • Very flexible working hours • Fully remote work
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