Senior Technical Artist – PCG, UE5

🕒 July 30

🇵🇱 Poland – Remote

⏰ Full Time

🟠 Senior

🗿 3D Artist

👻 Ghost score 20%

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Logo of Virtuos

Virtuos

1001 - 5000 employees

Founded 2004

🎮 Gaming

📱 Media

Gaming • Media

Virtuos is a leading global content creator for video games and movies, headquartered in Singapore with 22 offices across Asia, Europe, and North America. Established in 2004, the company has built a strong reputation for providing high-quality game development and art production services to major developers and publishers. Virtuos is recognized for its work on blockbuster AAA titles and is a trusted partner in the gaming industry, helping to bring innovative and memorable gaming experiences to life.

📋 Description

• Design and implement scalable PCG frameworks in Unreal Engine 5. • Develop production-ready procedural tools for Level Art and Environment Art teams. • Build reusable procedural systems for biome population, vegetation placement, set dressing, road generation, and world composition. • Define technical requirements and create implementation tasks for artists, designers, and engineers. • Establish procedural generation standards and best practices. • Collaborate with Level Artists to improve production workflows and iteration speed. • Optimize procedural systems for World Partition-based projects. • Analyze performance, memory usage, and streaming behavior of generated content. • Document workflows, tools, and technical standards.

🎯 Requirements

• Minimum 5 years of experience in game development or CG industry. • Minimum 2 years of experience as a Technical Artist. • Advanced knowledge of Unreal Engine 5. • Strong production experience with UE5 Procedural Content Generation (PCG) Framework. • Experience building artist-friendly procedural workflows and toolsets for Level Artists and Environment Artists. • Deep understanding of World Partition, Data Layers, HLOD, Streaming, and open-world production workflows. • Strong understanding of environment optimization techniques and performance profiling. • Experience designing scalable content pipelines for large environments. • Experience writing technical documentation and defining technical requirements for cross-functional teams. • Ability to collaborate effectively with Art, Design, and Engineering departments. • Strong understanding of Unreal Engine rendering and content pipelines. • Experience with Houdini and Houdini Engine for Unreal (strong plus but not required). • Experience with Geometry Script. • Experience with Editor Utility Widgets and pipeline automation. • Blueprint scripting experience. • C++ knowledge for Unreal Engine workflows. • Expertise in shaders, materials, and rendering optimization. • Experience with Landscape, RVT, Foliage, Procedural Foliage, Splines, and World Building systems. • Python scripting experience. • Niagara and procedural VFX knowledge. • Environment Art production experience. • Knowledge of modular environment creation workflows and asset optimization. • English level: B1+ • Excellent communication and teamwork skills. • Ability to gather production requirements and translate them into technical solutions. • Strong ownership mindset. • Analytical and problem-solving skills. • Ability to mentor artists and promote procedural workflows across teams. • Adaptability and willingness to iterate on solutions based on project needs.

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