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Associate Cinematic Animator

🕒 September 10

🇮🇪 Ireland – Remote

⏳ Contract/Temporary

🟢 Junior

🟡 Mid-level

🗿 3D Artist

🚫👨‍🎓 No degree required

Where this job comes from

Posted on VOID Interactive's careers page, not through a job board

First seen by Remote Rocketship September 10

Still open on VOID Interactive's site. Checked 10 hours ago.

Logo of VOID Interactive

VOID Interactive

11 - 50 employees

Founded 2016

🎮 Gaming

Gaming

VOID Interactive is an independent game development studio best known for Ready or Not, an intense, tactical first-person shooter that simulates modern-day SWAT police operations and high-risk engagements. The company operates a merch store, maintains active community and modding support, publishes news and patch notes (including Steam Deck and console work), runs a creator program, and partners on soundtrack and merch releases. VOID focuses on delivering immersive, community-driven gaming experiences and ongoing live-service updates for its title.

📋 Description

• Create high-quality character animation for in-game vignettes, cinematics and scripted story sequences • Work with hand-keyed animation techniques and motion capture data • Integrate, test and refine animations directly within Unreal Engine • Work with Sequencer, animation montages, animation layers and Unreal cinematic plug-ins • Collaborate with designers, riggers, programmers and fellow animators to balance visual quality with technical and gameplay requirements • Create character performances that strengthen the emotion and impact of narrative sequences • Assist with motion capture shoots, data processing and animation cleanup • Troubleshoot animation and implementation issues with support from senior team members • Respond constructively to feedback and iterate on work to achieve the desired creative result • Learn and adapt to proprietary tools, pipelines and workflows

🎯 Requirements

• 1+ years of professional production experience, or equivalent experience gained through an internship, junior position or relevant game-development projects • Strong working knowledge of Autodesk Maya, including animation layers and the Graph Editor • Solid understanding of realistic body mechanics, weight, timing and movement • Understanding of character body and facial performance • Familiarity with the principles and visual language of cinematography • Strong eye for detail and commitment to producing high-quality work • Good communication and collaboration skills • Willingness to receive feedback, learn from senior team members and continue developing your craft • Ability to work independently within a collaborative, remote-first environment • Experience with Unreal Engine or Unity preferred as a bonus • Familiarity with MotionBuilder preferred as a bonus • Experience cleaning up and refining motion capture data preferred as a bonus • Experience implementing animation within a game engine preferred as a bonus

🏖️ Benefits

• Fully remote, remote-first work environment • Full-time employee position for Irish residents • Contractor basis for applicants outside Ireland

Apply Now

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