
11 - 50 employees
Founded 2016
đŽ Gaming
Gaming
VOID Interactive is an independent game development studio best known for Ready or Not, an intense, tactical first-person shooter that simulates modern-day SWAT police operations and high-risk engagements. The company operates a merch store, maintains active community and modding support, publishes news and patch notes (including Steam Deck and console work), runs a creator program, and partners on soundtrack and merch releases. VOID focuses on delivering immersive, community-driven gaming experiences and ongoing live-service updates for its title.
đ September 10
đŽđŞ Ireland â Remote
âł Contract/Temporary
đ˘ Junior
đĄ Mid-level
đż 3D Artist
đŤđ¨âđ No degree required
đť Ghost score 35%
Where this job comes from
Posted on VOID Interactive's careers page, not through a job board
First seen by Remote Rocketship September 10
Still open on VOID Interactive's site. Checked 10 hours ago.

11 - 50 employees
Founded 2016
đŽ Gaming
Gaming
VOID Interactive is an independent game development studio best known for Ready or Not, an intense, tactical first-person shooter that simulates modern-day SWAT police operations and high-risk engagements. The company operates a merch store, maintains active community and modding support, publishes news and patch notes (including Steam Deck and console work), runs a creator program, and partners on soundtrack and merch releases. VOID focuses on delivering immersive, community-driven gaming experiences and ongoing live-service updates for its title.
⢠Create high-quality character animation for in-game vignettes, cinematics and scripted story sequences ⢠Work with hand-keyed animation techniques and motion capture data ⢠Integrate, test and refine animations directly within Unreal Engine ⢠Work with Sequencer, animation montages, animation layers and Unreal cinematic plug-ins ⢠Collaborate with designers, riggers, programmers and fellow animators to balance visual quality with technical and gameplay requirements ⢠Create character performances that strengthen the emotion and impact of narrative sequences ⢠Assist with motion capture shoots, data processing and animation cleanup ⢠Troubleshoot animation and implementation issues with support from senior team members ⢠Respond constructively to feedback and iterate on work to achieve the desired creative result ⢠Learn and adapt to proprietary tools, pipelines and workflows
⢠1+ years of professional production experience, or equivalent experience gained through an internship, junior position or relevant game-development projects ⢠Strong working knowledge of Autodesk Maya, including animation layers and the Graph Editor ⢠Solid understanding of realistic body mechanics, weight, timing and movement ⢠Understanding of character body and facial performance ⢠Familiarity with the principles and visual language of cinematography ⢠Strong eye for detail and commitment to producing high-quality work ⢠Good communication and collaboration skills ⢠Willingness to receive feedback, learn from senior team members and continue developing your craft ⢠Ability to work independently within a collaborative, remote-first environment ⢠Experience with Unreal Engine or Unity preferred as a bonus ⢠Familiarity with MotionBuilder preferred as a bonus ⢠Experience cleaning up and refining motion capture data preferred as a bonus ⢠Experience implementing animation within a game engine preferred as a bonus
⢠Fully remote, remote-first work environment ⢠Full-time employee position for Irish residents ⢠Contractor basis for applicants outside Ireland
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