
11 - 50 employees
Founded 2016
đŽ Gaming
Gaming
VOID Interactive is an independent game development studio best known for Ready or Not, an intense, tactical first-person shooter that simulates modern-day SWAT police operations and high-risk engagements. The company operates a merch store, maintains active community and modding support, publishes news and patch notes (including Steam Deck and console work), runs a creator program, and partners on soundtrack and merch releases. VOID focuses on delivering immersive, community-driven gaming experiences and ongoing live-service updates for its title.
đ September 4
Where this job comes from
Posted on VOID Interactive's careers page, not through a job board
First seen by Remote Rocketship September 4
Still open on VOID Interactive's site. Checked 4 hours ago.

11 - 50 employees
Founded 2016
đŽ Gaming
Gaming
VOID Interactive is an independent game development studio best known for Ready or Not, an intense, tactical first-person shooter that simulates modern-day SWAT police operations and high-risk engagements. The company operates a merch store, maintains active community and modding support, publishes news and patch notes (including Steam Deck and console work), runs a creator program, and partners on soundtrack and merch releases. VOID focuses on delivering immersive, community-driven gaming experiences and ongoing live-service updates for its title.
⢠Lead development and optimization of core engine, rendering, and graphics systems within Unreal Engine 5 across multiple platforms ⢠Collaborate with multidisciplinary teams to implement features supporting gameplay, content creation, and overall product quality ⢠Partner with technical artists and content teams to identify bottlenecks and implement scalable technical solutions ⢠Own graphics performance and optimization strategy and help establish best practices ⢠Participate in code reviews and mentor junior engineers ⢠Serve as a technical advisor on complex graphics features, identifying risks and tradeoffs ⢠Work with production and leadership teams to estimate, plan, and deliver engineering work ⢠Contribute to technical decision-making and long-term project goals ⢠Communicate technical solutions effectively to technical and non-technical stakeholders
⢠5+ years of professional game development experience ⢠Strong C++ and math skills ⢠Experience shipping at least one AAA console title ⢠Recent professional experience working with Unreal Engine ⢠Deep understanding of real-time rendering techniques, rendering pipelines, shaders, GPU/CPU architecture, and GPU performance ⢠Familiarity with low-level graphics APIs, including DirectX12 and Vulkan ⢠Familiarity with graphics debugging and profiling tools such as RenderDoc or PIX ⢠Strong debugging, optimisation, and problem-solving skills ⢠Ability to design and implement robust, performant, scalable, maintainable, and extensible rendering and graphics systems across platforms ⢠Strong understanding of software engineering principles, performance considerations, and code quality practices ⢠Ability to work independently while contributing effectively to a collaborative remote-first team ⢠Strong communication and collaboration skills ⢠Bonus: Hands-on experience with UE5 technologies such as Nanite, Lumen, Virtual Shadow Maps, or TSR ⢠Bonus: Experience extending or modifying Unreal Engine's rendering pipeline or engine-level graphics systems ⢠Bonus: Experience working on multi-platform titles ⢠Bonus: Familiarity with all stages of game development from Concept to Post-Launch Ops ⢠Candidates based in Ireland must have the right to work in Ireland
⢠Fully remote, remote-first work environment ⢠Compensation based on location, experience, and local market rates ⢠Full-time employee position for candidates based in Ireland with the right to work there ⢠Flexible employment/engagement arrangements depending on location and local employment and tax requirements
Apply NowImprove your chances of getting an interview by checking your resume score before you apply.