3D Character Artist, Unreal Engine

Job not on LinkedIn

🔥 1 hour ago

🌐 Serbia, Armenia, +2 more countries – Remote

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⏰ Full Time

🟡 Mid-level

🟠 Senior

🗿 3D Artist

👻 Ghost score 21%

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Xsolla

201 - 500 employees

Founded 2005

💼 Consulting

📣 Marketing

📦 Logistics

Consulting • Marketing • Logistics

Xsolla is a company specializing in game commerce solutions. It provides tools and services that empower video game developers to monetize, distribute, and fund their games, helping them to increase revenue at any stage of development. Xsolla offers a wide range of solutions such as customizable web shops, payment processing, fraud prevention, and social packages to enhance player engagement. With over 19 years of experience in the video game industry, Xsolla collaborates with developers and publishers globally to manage compliance, taxes, and operational complexities, allowing them to focus on connecting with their players. Their services are designed to work with popular game development platforms like Unity, Unreal, and Cocos Creator, supporting a wide array of local payment methods worldwide.

📋 Description

• Lead the technical implementation of gameplay systems in Unreal Engine 5 • Architect and maintain multiplayer systems, networking, and server-side gameplay infrastructure • Drive engineering best practices, code quality, and long-term technical scalability • Optimize runtime performance across gameplay and multiplayer systems • Collaborate with technical art and creative teams on integrated production workflows • Support cloud-delivered interactive experiences and scalable online environments • Mentor engineers and contribute to technical leadership across the project • Work closely with production and stakeholders to align technical execution with project goals

🎯 Requirements

• 5+ years of experience as a 3D Character Artist • Proficiency with ZBrush, Maya/Blender, Substance Painter, Marmoset Toolbag, and Photoshop • Experience working with Unreal Engine • Strong understanding of anatomy, including animals • Experience creating and optimizing models for real-time projects • Understanding of the full production pipeline: high-poly sculpting to low-poly, retopology, UV mapping, and PBR texturing • Experience preparing models for animation • English level: Intermediate or higher for teamwork and communication • Experience with hair creation and grooming, such as XGen • Experience creating game-ready animals through the full pipeline • Experience with MetaHuman creation, setup, and customization • Experience working on realistic projects or simulations • Understanding of rigging and animation pipeline requirements

🏖️ Benefits

• Unlimited Flexible Time Off • Personalized career roadmap for each employee • Professional development through training and educational opportunities • Supportive environment prioritizing physical, mental, and emotional well-being • Background checks conducted after the final interview stage, where permitted by law • Confidential handling of information during background checks • Privacy protection and data protection compliance during the hiring process

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