
51 - 200 employees
Founded 2010
🎮 Gaming
📱 Media
Gaming • Media
ZeptoLab is a global gaming company dedicated to creating entertaining games with a focus on fun. Known for popular games such as Cut the Rope, Overcrowded: Tycoon, Downhill Smash, Evo Pop, and others, ZeptoLab engages players worldwide with its innovative gameplay and beloved characters like Om Nom. The company not only develops games but also offers publishing services to help other games rise to prominence. ZeptoLab is committed to providing a high-quality gaming experience and operates with a strong emphasis on customer support and partnerships.
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51 - 200 employees
Founded 2010
🎮 Gaming
📱 Media
Gaming • Media
ZeptoLab is a global gaming company dedicated to creating entertaining games with a focus on fun. Known for popular games such as Cut the Rope, Overcrowded: Tycoon, Downhill Smash, Evo Pop, and others, ZeptoLab engages players worldwide with its innovative gameplay and beloved characters like Om Nom. The company not only develops games but also offers publishing services to help other games rise to prominence. ZeptoLab is committed to providing a high-quality gaming experience and operates with a strong emphasis on customer support and partnerships.
• Define the technical vision for Bullet Echo and set direction for client, battle server, and backend architecture • Evolve architecture and engineering practices of an established live product with a large and complex codebase • Own the technical roadmap, engineering quality, technical debt, and key technical risks • Evaluate product initiatives for feasibility, cost, risks, time-to-market, and architectural impact • Manage technical priorities and engineering capacity across product development, LiveOps, and technology development • Improve engineering processes to reduce the end-to-end development cycle from task definition to production • Drive adoption of AI-first engineering approaches across development and testing • Assess the technical team, identify development opportunities, and help build a strong engineering organization
• 1.5+ years of experience as a Technical Director, CTO, Technical Lead, Lead Engineer, or comparable role with significant ownership in live game development • Strong C++ background and experience with a large production codebase in a live product • People management experience, including leading, developing, and evaluating a technical team • Strong understanding of real-time multiplayer architecture, including client/server interaction, synchronization, networking, and battle servers • Strong understanding of high-load backend architecture and distributed systems • Experience improving engineering practices within an established team and legacy environment, with measurable results • Experience with LiveOps and production engineering, including releases, CI/CD, testing, monitoring, hotfixes, and incident management • Experience defining technical strategy and managing technical debt, architectural risks, and engineering capacity • Strong practical experience with AI-assisted or agentic software development and introducing AI into team-wide engineering workflows • Strong ownership and ability to independently define technical direction and drive change • Experience with custom game engines is a strong plus • Fluency in English and Russian is an advantage
• High level of autonomy and ownership • Strong company support to drive meaningful changes and experiment with new approaches • Opportunity to rebuild software development and testing around AI agents • Opportunity to set the technical direction of Bullet Echo and impact product evolution
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