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Senior Level Designer

🔥 13 minutes ago

🇬🇧 United Kingdom – Remote

⏳ Contract/Temporary

🟠 Senior

✍️ Designer

Where this job comes from

Posted on Keywords Studios's careers page, not through a job board

First seen by Remote Rocketship 13 minutes ago

Logo of Keywords Studios

Keywords Studios

10,000+ employees

Founded 1998

💼 Consulting

📣 Marketing

📦 Logistics

Consulting • Marketing • Logistics

Keywords Studios is the #1 global games services provider, offering an end-to-end platform supercharged by technology. They deliver technical and creative solutions to the global video games industry, with services including game development, art services, audio development, QA testing, localization, marketing services, and player engagement. Keywords Studios also works on accessibility services, content globalization, and advanced AI & technology solutions. Founded on decades of experience, they are committed to responsible business practices and provide industry-wide insights for unparalleled experiences to audiences around the world.

📋 Description

• Strive to achieve the level design goals for the game • Create clear and concise level design documentation • Pitch level ideas and improvements in a clear and digestible way • Plan and implement metric conforming level blockouts in-engine • Collaborate closely with other disciplines to integrate features, assets, and visual language into levels • Maintain and balance the flow and readability of levels • Solve problems by working with other departments • Communicate with others to align, playtest, iterate, and improve levels • Reflect on and act accordingly to feedback

🎯 Requirements

• 5+ years of professional experience as a designer working on levels • Worked on at least one AAA FPS title • Expertise in level design concepts and level layouts • Experience of combat and encounter design • Strong proficiency in design tools used in UE5 or equivalent proprietary game engine • Experience in the level blockout phase, understanding feature requirements, and building spaces that support mechanics • Knowledge of various support tools such as Miro, Jira and Confluence • Excellent bug diagnosis and debugging skills • Confident 3D level blockout & prototyping skills • Strong collaborative and interpersonal skills • Excellent verbal and written communication skills • Comfortable with asking for and providing feedback • Able to manage time and workload effectively • Self-motivated and takes initiative • Desirable: Experience of melee and ranged combat • Desirable: Experience with cinematic set-pieces

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