Freelance Technical Artist – Tools, Pipeline

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Logo of Airship Interactive

Airship Interactive

51 - 200 employees

Founded 2010

🤝 B2B

👥 HR Tech

☁️ SaaS

💰 Debt Financing on 2022-07

B2B • HR Tech • SaaS

Airship Interactive is a company that focuses on providing a seamless online experience through the use of necessary cookies and analytics tools. Founded in 2010, they emphasize user consent and transparency in data collection practices on their website while also engaging in recruitment activities and job placements, offering various roles in a hybrid or fully remote setup. With a team of 80 employees, Airship Interactive aims to effectively connect job seekers with career opportunities in the tech industry.

📋 Description

• Design, implement, and maintain content creation and digestion pipelines for assets, terrains, and level design • Create in-editor tools that improve efficiency and empower content creators • Troubleshoot and resolve pipeline issues across multiple disciplines • Profile and optimize assets, materials, and rendering workflows to meet performance targets • Collaborate with engineers to ensure cross-platform stability and scalability • Implement best practices for Nanite, texture streaming, texture formats and mips, memory usage, and draw call reduction • Act as the primary liaison between Art and Engineering • Provide technical support and guidance to artists and level designers, including onboarding, documentation, and training • Work with Gameplay on navigation, collisions, line of sight, camera FOV, and interactive elements • Collaborate with Lighting, VFX, and Animation to integrate and troubleshoot complex content • Explore and integrate new tools, plugins, and workflows to improve iteration speed • Develop procedural geometries, PCG systems, and custom HLSL PCG nodes for scalable content creation and level design efficiency • Contribute to shaders and dynamic effects that enhance visual storytelling • Stay current with rendering, real-time workflows, and game engine capabilities

🎯 Requirements

• 5+ years of professional experience as a Technical Artist in game development; AAA experience preferred • Strong understanding of Unreal Engine UE4/UE5 workflows, including Blueprints, materials, and shader systems • Proficiency with industry-standard DCC tools: Maya, 3ds Max, Blender, Substance, and Houdini • Solid knowledge of scripting/programming in C++, Python, C#, HLSL, or similar • Experience optimizing assets for real-time rendering across multiple platforms • Strong communication and collaboration skills across creative and technical disciplines • Experience developing custom tools for art teams • Familiarity with procedural content creation, including PCG and Houdini, nice to have • Knowledge of rigging and animation pipelines, nice to have • Background in VFX or shader programming, nice to have • Prior experience shipping AAA titles, nice to have

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