
51 - 200 employees
Founded 2010
🤝 B2B
👥 HR Tech
☁️ SaaS
💰 Debt Financing on 2022-07
B2B • HR Tech • SaaS
Airship Interactive is a company that focuses on providing a seamless online experience through the use of necessary cookies and analytics tools. Founded in 2010, they emphasize user consent and transparency in data collection practices on their website while also engaging in recruitment activities and job placements, offering various roles in a hybrid or fully remote setup. With a team of 80 employees, Airship Interactive aims to effectively connect job seekers with career opportunities in the tech industry.
🔥 2 minutes ago
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51 - 200 employees
Founded 2010
🤝 B2B
👥 HR Tech
☁️ SaaS
💰 Debt Financing on 2022-07
B2B • HR Tech • SaaS
Airship Interactive is a company that focuses on providing a seamless online experience through the use of necessary cookies and analytics tools. Founded in 2010, they emphasize user consent and transparency in data collection practices on their website while also engaging in recruitment activities and job placements, offering various roles in a hybrid or fully remote setup. With a team of 80 employees, Airship Interactive aims to effectively connect job seekers with career opportunities in the tech industry.
• Create high-quality, physically based materials and tileable textures for environments, props and characters • Build and maintain master materials, material functions and instances in Unreal Engine • Develop procedural and layered material workflows that scale across a large world • Balance visual quality with performance and memory budgets on current-gen consoles • Work closely with environment, character, lighting and technical art teams
• Shipped credits on at least one successful Action, Adventure or RPG title on console • Experience on co-op or multiplayer projects • 2 to 5 years creating materials or textures for games • Strong experience with the Unreal Engine 4 or 5 material editor • Expert use of Substance Designer and Substance Painter • A portfolio showing realistic and/or stylised PBR material work • Comfortable working remotely and independently inside a larger studio team • Nice to have: Houdini or photogrammetry experience • Nice to have: Understanding of virtual texturing and Nanite workflows in UE5 • Nice to have: Shader or technical art knowledge
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