
11 - 50 employees
🎮 Gaming
📱 Media
💰 $40M Series B - Bad Robot Games on 2021-05
Gaming • Media
Bad Robot Games is a game development and publishing studio formed by JJ Abrams as a division of Bad Robot, focused on reinventing how stories are played across platforms. The fully remote studio builds immersive, transmedia game worlds in close collaboration with Bad Robot Productions and Hollywood talent, creating games that connect with film, TV, and other storytelling mediums. It develops and publishes games for a broad audience with an emphasis on narrative-driven, cross-media franchises.
🕒 June 2
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11 - 50 employees
🎮 Gaming
📱 Media
💰 $40M Series B - Bad Robot Games on 2021-05
Gaming • Media
Bad Robot Games is a game development and publishing studio formed by JJ Abrams as a division of Bad Robot, focused on reinventing how stories are played across platforms. The fully remote studio builds immersive, transmedia game worlds in close collaboration with Bad Robot Productions and Hollywood talent, creating games that connect with film, TV, and other storytelling mediums. It develops and publishes games for a broad audience with an emphasis on narrative-driven, cross-media franchises.
• Define the technical vision and standards for UI implementation across the project, establishing scalable, reusable systems that the team builds on. • Design and implement complex UI systems in Unreal Engine 5 using Blueprints, building interfaces from the ground up. • Architect, extend, and own the MVVM framework, integrating UI elements with data bindings and engineering frameworks, and guiding others in its use. • Create and maintain UI layouts, including interactive elements such as buttons, and connect underlying gameplay logic. • Implement and maintain robust logic connections between gameplay systems and UI components. • Develop, apply, and refine complex UI materials and shaders, pushing visual fidelity while maintaining and defining performance standards.
• 10+ years of experience in AAA game development, with a focus on UI/UX implementation and multiple shipped titles. • 4+ years of experience implementing UI art, animations, and visual assets in Unreal Engine. • Demonstrated experience architecting and owning UI systems and frameworks (e.g., MVVM) at scale. • Experience shipping on multiple platforms, PC & PlayStation in particular. • Strong understanding of iconography, layout, typography, and visual design principles, and how they support and enhance game design. • Passion for creating seamless, intuitive, and engaging user experiences for players. • High proficiency with Photoshop and other tools/software for creating UI art assets and mockups. • Strong creative problem-solving skills with the ability to develop practical solutions for complex UI/UX challenges.
• All of our roles require up to 10% air travel. Examples include Studio/Team Offsites, Team/Studio Events, etc.
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