Hard Surface Artist – Contract

Job not on LinkedIn

🔥 12 hours ago

🇺🇸 United States – Remote

⏳ Contract/Temporary

🟡 Mid-level

🟠 Senior

🦅 H1B Visa Sponsor

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👻 Ghost score 12%

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Logo of Bladework Games

Bladework Games

1 - 10 employees

Founded 2020

🎮 Gaming

🥽 AR/VR

☁️ SaaS

Gaming • AR/VR • SaaS

Bladework Games is a new game studio creating its first original IP, a living, online, cooperative multiplayer title for PC, with ambitions for a cross-platform future. Focused on reimagining the ARPG genre, the team at Bladework Games consists of skilled individuals dedicated to crafting an amazing gaming experience. They are currently in the early stages of development, seeking to build a playtest community and looking for talented professionals to join their journey.

📋 Description

• Create clean, stylized, precise box-modeled hard-surface shapes • Create hero props, weapons, vehicles, character armor, and other game assets • Build game-ready low-poly meshes • Create proper and efficient UV layouts • Create LOD assets optimized for real-time engines, with an Unreal Engine focus • Apply proper topology, baking, rig-ready practices, and game optimization • Use Maya, ZBrush, Substance Painter, Substance Designer, and Unreal in game-art asset creation • Author PBR materials from scratch in Substance Painter and/or Substance Designer • Create exceptional textures and shading • Work with P4V and optimized game-ready pipelines • Help bring characters and their arsenal to life for Bladework Games' online ARPG

🎯 Requirements

• Highly proficient with Maya, ZBrush, Substance Designer, and Substance Painter • 3+ years in the game industry • At least one shipped title • Strong high- and low-poly modeling skills • Demonstrated skill in quality texture baking • Awareness of architecture and engineering fundamentals • Knowledge of PBR materials and lighting • Excellent communication skills and ability to work collaboratively • Web portfolio demonstrating high-quality 3D rendered samples and 2D texture art • Portfolio examples of lit interiors/exteriors • Portfolio range including hard surface and organic models • Samples from previous industry work • Experience with Unreal Engine is a plus • Strong concept development skills are a plus • Knowledge of basic color theory is a plus • Understanding of good composition principles is a plus • Resourcefulness and creative problem-solving ability are a plus

🏖️ Benefits

• Contract role • Remote work • Opportunity to contribute to a new living, online IP • Work on a PC-first, cross-platform ARPG • Create stylized characters, armor, weapons, and related assets

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