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Technical Artist

Job not on LinkedIn

🕒 August 24

🌐 United States, Canada – Remote

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💵 $152k - $175k / year

⏰ Full Time

🟠 Senior

🔴 Lead

🗿 3D Artist

👻 Ghost score 15%

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Logo of BulletFarm

BulletFarm

11 - 50 employees

BulletFarm is an LLC identified as "BulletFarm LLC" on its website header. Based solely on the provided site snippet (Home, About, Careers, Privacy Notice, Terms of Use, social links) there is insufficient public information to determine its products, services, or target market. The site shows standard corporate pages and social media links but no text describing activities. I cannot responsibly assign specific industries without more detail — please provide additional content (about page, product pages, or a company summary) or confirm the company's focus so I can classify it accurately.

📋 Description

• Own and maintain the end-to-end art pipeline from content creation through engine implementation • Establish technical art standards, workflows, documentation, and best practices for internal and external teams • Develop tools, automation systems, and workflows that improve artist productivity and content scalability • Partner with Engineering to solve technical challenges related to rendering, performance, asset management, and content integration • Collaborate with the Art Director to align artistic goals with technical constraints and production realities • Serve as the primary VFX resource during prototype and early production phases • Design, implement, and optimize real-time visual effects using Niagara • Create and maintain lighting setups supporting gameplay, atmosphere, mood, and storytelling objectives • Support material creation, shader implementation, and advanced Unreal Engine rendering workflows • Profile and optimize art content to meet performance targets across supported platforms • Coordinate with external vendors to ensure assets integrate properly into production pipelines and meet technical standards • Review incoming content and provide guidance on optimization, implementation, and technical quality

🎯 Requirements

• 7+ years of experience as a Lead Technical Artist, Principal Technical Artist, Expert Technical Artist, or equivalent on shipped AAA or AA titles • Deep expertise with Unreal Engine 5 content pipelines and technical art workflows • Strong proficiency with Niagara and real-time VFX creation • Experience creating and optimizing complex visual effects for gameplay and environmental applications • Strong understanding of lighting theory, atmospheric lighting, and real-time rendering workflows • Experience with modern rendering technologies, including Lumen and related UE5 systems • Expertise in materials, shaders, asset optimization, and performance profiling • Experience building tools and pipeline automation solutions • Proficiency with Python, Blueprint scripting, or similar pipeline development tools • Active engagement with AI-assisted tools in the technical art pipeline, including Substance AI, AI-driven VFX workflows, or pipeline automation tooling • Comfort with AI tooling • Strong communication skills and ability to collaborate across Art, Engineering, Design, and Production teams • Experience supporting external development partners and outsourced content pipelines • Experience working on horror, action, dark fantasy, or atmospheric titles preferred • Experience supporting large-scale external art organizations and vendor ecosystems preferred • Familiarity with console performance optimization workflows preferred • Experience creating procedural workflows and content generation pipelines preferred • Knowledge of asset streaming, memory management, and platform-specific optimization techniques preferred • Previous experience helping establish pipelines and standards for a new project or studio preferred

🏖️ Benefits

• Competitive base salary • Health, dental, and vision benefits • Medical, dental, and vision insurance • 401(k) • Flexible paid time off • Remote-first work arrangement • Work from anywhere in the US or Canada • Direct influence over studio operations and game development • Broad technical ownership from day one • Work with cutting-edge UE5 technology • Reasonable accommodations during the application or interview process

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