
51 - 200 employees
Founded 2019
🎮 Gaming
👥 B2C
Gaming • Entertainment • B2C
Cloud Chamber is a collaborative team of inspired minds who create games together. As the studio behind the next entry in the critically acclaimed BioShock series, Cloud Chamber focuses on crafting unique, engaging, and thoughtful video game experiences. With locations in the San Francisco Bay Area and Montreal, they boast a diverse team of veteran developers and passionate game makers committed to innovation and excellence in interactive entertainment.
🔥 13 minutes ago
Where this job comes from
Posted on Cloud Chamber's careers page, not through a job board
First seen by Remote Rocketship 13 minutes ago

51 - 200 employees
Founded 2019
🎮 Gaming
👥 B2C
Gaming • Entertainment • B2C
Cloud Chamber is a collaborative team of inspired minds who create games together. As the studio behind the next entry in the critically acclaimed BioShock series, Cloud Chamber focuses on crafting unique, engaging, and thoughtful video game experiences. With locations in the San Francisco Bay Area and Montreal, they boast a diverse team of veteran developers and passionate game makers committed to innovation and excellence in interactive entertainment.
• Lead a team responsible for creating stylized, high-quality level art and immersive world-building • Partner with other Art Leads to manage, mentor, and inspire World Builders and Level Artists • Collaborate with the Art Director, Associate Art Director, and other Leads to ensure artistic consistency across the project • Collaborate with Design and Narrative Leads to create immersive and believable environments • Design and improve modular architecture systems for levels • Provide objective, empathetic feedback and establish realistic development schedules • Manage day-to-day activities of the World Art Team • Mentor and manage artists' career growth and development • Create and manage asset lists with internal and external partner teams • Coordinate workflow, support interdisciplinary communication, and facilitate efficient game-world development • Collaborate across design, art, engineering, animation, and audio teams to deliver a world-class AAA experience • Stay current on technological advancements and identify solutions to developmental obstacles
• 7 or more years of experience in internal game development with an emphasis on environmental art or level architecture • At least 2 shipped titles; UE5/UE4 preferred, with one shipped title in a leadership capacity; AAA titles preferred • Prior experience leading other artists and managing their career growth, goal-setting, and overall job performance • Ability to communicate and collaborate across multiple disciplines and locations clearly and effectively • Knowledge of current industry standard tools: 3D Studio Max / Maya, ZBrush, Substance, Photoshop, etc. • Recent use of industry standard game editors, with UE5 preferred • Experience with industry-standard asset management tools • Ability to support, inspire, and elevate team capabilities • Knowledge of classic drawing and/or painting techniques, with ability to sketch ideas on paper • Solid awareness and sense of spatial composition and proportions • Understanding of basic architecture • Comfortable working in an iterative design environment • Strong and empathetic leadership with proven mentoring skills and a track record of supporting high functioning teams • Excellent written and verbal communication skills • Experience working in cross-disciplinary teams • Persistent and self-motivated with a proactive mindset • Able to maintain effectiveness and quality under pressure, ambiguity, and fast-changing priorities • Ability to build trust-based relationships and navigate organizational complexity with tact and emotional intelligence • Openness to feedback and direction, desire to learn new skills, and ability to produce quick, quality revisions • Strong ownership of tasks, attention to detail, and organization • Dedication to upholding Cloud Chamber's core values
• Bonus and/or equity awards • Eligibility to participate in the 401(K) plan • Employee Stock Purchase Program • Medical, dental, vision, and basic life insurance coverage • 14 paid holidays per calendar year • Paid vacation time per calendar year (15 to 25 days) or eligibility to participate in the Company's discretionary time off program • Up to 10 paid sick days per calendar year • Paid parental and compassionate leave • Wellbeing programs for mental health and other wellness support • Family planning support through Maven • Commuter benefits • Reimbursements for fitness-related expenses • Reasonable accommodation for qualified individuals with disabilities
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