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Lead Lighting Artist

🔥 10 minutes ago

🏄 California – Remote

infoinfo

đź’µ $150.4k - $180k / year

⏰ Full Time

đźź  Senior

Where this job comes from

Posted on Cloud Chamber's careers page, not through a job board

First seen by Remote Rocketship 10 minutes ago

Logo of Cloud Chamber

Cloud Chamber

51 - 200 employees

Founded 2019

🎮 Gaming

👥 B2C

Gaming • Entertainment • B2C

Cloud Chamber is a collaborative team of inspired minds who create games together. As the studio behind the next entry in the critically acclaimed BioShock series, Cloud Chamber focuses on crafting unique, engaging, and thoughtful video game experiences. With locations in the San Francisco Bay Area and Montreal, they boast a diverse team of veteran developers and passionate game makers committed to innovation and excellence in interactive entertainment.

đź“‹ Description

• Shape Cloud Chamber's visual narrative and atmosphere through dynamic lighting for real-time environments and cinematics • Lead a team of lighting artists and provide guidance, feedback, and mentorship • Set expectations and manage the team's health, career growth, workload output, and performance • Establish best practices and standards to drive productivity, quality, and excellence • Foster a positive, proactive, agile, innovative, and collaborative work environment • Collaborate with the Art Director and other leads to uphold the visual style and lighting direction • Develop and maintain efficient lighting pipelines and workflows • Act as the primary point of contact for lighting pipeline issues, resolve problems, and address roadblocks • Research and implement new lighting techniques and technologies • Work with the Core Tech Team on technical specifications and optimization for real-time rendering engines • Work with Production and scheduling teams to define timelines and manage project priorities • Collaborate with art department groups to achieve cohesive visual results • Monitor project progress, identify improvements and optimization opportunities, update cross-functional stakeholders, and adjust priorities • Collaborate across design, art, engineering, animation, and audio teams to deliver a world-class AAA BioShock experience • Receive and apply constructive feedback during the iterative development process

🎯 Requirements

• 7+ years of experience in real-time lighting and final rendering • Proven track record as an Art Lead on at least one shipped AAA title • Deep understanding of Physically Based Rendering (PBR) • Knowledge of runtime optimization • Experience with lighting for in-game cinematics • Practical expertise with Unreal Engine 5, specifically Lumen Lighting and Sequencer • Demonstrated history of recruiting, developing, mentoring, and retaining top artistic talent • Experience managing workload output and team well-being • Experience collaborating directly with Core Tech and Production teams • Experience establishing and optimizing real-time pipelines under runtime constraints • Excellent written and verbal communication skills • Ability to articulate complex ideas clearly and deliver difficult feedback with empathy and professionalism • Experience working in cross-disciplinary teams • Ability to maintain effectiveness and quality under pressure, ambiguity, and fast-changing priorities • Ability to build and maintain trust-based relationships across all levels of the organization • Ability to navigate organizational complexity with tact and emotional intelligence • Openness to feedback and direction, desire to learn new skills, and ability to produce quick, quality revisions • Strong ownership of tasks and ability to drive work forward autonomously • Critical eye for detail and organization • Commitment to Cloud Chamber's core values and a positive, respectful company culture

🏖️ Benefits

• Bonus and/or equity awards • 401(k) plan • Employee Stock Purchase Program • Medical insurance coverage • Dental insurance coverage • Vision insurance coverage • Basic life insurance coverage • 14 paid holidays per calendar year • Paid vacation time ranging from 15 to 25 days per calendar year or eligibility for the Company's discretionary time off program • Up to 10 paid sick days per calendar year • Paid parental leave • Paid compassionate leave • Wellbeing programs for mental health and other wellness support • Family planning support through Maven • Commuter benefits • Reimbursements for fitness-related expenses • Reasonable accommodation for qualified individuals with disabilities

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