
11 - 50 employees
🎮 Gaming
Gaming
Epoch Games is an independent video game development company known for creating immersive single-player, medieval-low-fantasy RPGs. Their flagship project, 'The Lays of Althas: Sundered Order,' is being developed using Epic Game’s Unreal Engine 4 for Windows PCs. This game features an expansive and evolving world where time and player decisions significantly impact gameplay. The company is composed of passionate gamers who are dedicated to crafting ambitious and unique gaming experiences for other players. Their game development process includes releasing content chapter by chapter, each introducing new regional content and gameplay features.
đź•’ April 1
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11 - 50 employees
🎮 Gaming
Gaming
Epoch Games is an independent video game development company known for creating immersive single-player, medieval-low-fantasy RPGs. Their flagship project, 'The Lays of Althas: Sundered Order,' is being developed using Epic Game’s Unreal Engine 4 for Windows PCs. This game features an expansive and evolving world where time and player decisions significantly impact gameplay. The company is composed of passionate gamers who are dedicated to crafting ambitious and unique gaming experiences for other players. Their game development process includes releasing content chapter by chapter, each introducing new regional content and gameplay features.
• Looking for someone who specializes in creating realistic 3D Character Body, Face, Hair and/or Clothing/Armor Meshes and Textures for the game "The Lays of Althas: Sundered Order" (LoA:SO). • Currently using Reallusion Character Creator 3 (CC3) to create Human Characters. • Communication is key to a smooth and efficient pipeline; must communicate clearly and effectively with team members. • May be called upon to aid junior members of the team in any relevant area.
• Creating realistic Human Character Meshes and Textures • Creating realistic Human Clothing / Armor Meshes and Textures • Creating Human Hair sculpts using Hair Card and Alpha Planes • Physically-based Rendering (PBR) experience for game sculpting required • Previous experience working with low-poly/game-ready assets required • Full Texturing ability (Diffuse, Normal, Displacement etc). • Able to work effectively and accurately from pre-defined concept art and designs. • Able to work with and provide constructive criticism and feedback. • A passion for modeling and a dedication to creating AAA quality games.
• Communication is mostly done via Slack (an instant messaging application) and Trello (an online project collaboration tool).
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