
201 - 500 employees
Founded 2016
🎮 Gaming
🤝 B2B
📣 Marketing
Gaming • B2B • Marketing
Game District is a mobile-focused games publisher and developer leading the MENA region’s game industry. The company publishes and markets a large portfolio of mobile titles (1000+ games), claims 5. 1 billion downloads and 20M+ daily active users, and employs 500+ people. Game District partners with IP holders and content creators to develop, monetize, and market games, offers concept-to-execution services for building game universes, and provides an analytics suite called Growth Sandbox to drive data-driven player acquisition and engagement. It also operates a network of studios and works with advertising partners to scale games.
🕒 July 27
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201 - 500 employees
Founded 2016
🎮 Gaming
🤝 B2B
📣 Marketing
Gaming • B2B • Marketing
Game District is a mobile-focused games publisher and developer leading the MENA region’s game industry. The company publishes and markets a large portfolio of mobile titles (1000+ games), claims 5. 1 billion downloads and 20M+ daily active users, and employs 500+ people. Game District partners with IP holders and content creators to develop, monetize, and market games, offers concept-to-execution services for building game universes, and provides an analytics suite called Growth Sandbox to drive data-driven player acquisition and engagement. It also operates a network of studios and works with advertising partners to scale games.
• Own the design vision and direction across all products • Align with the Studio Head and Game Leads on product design direction • Turn ambiguity into clear, build-ready design decisions • Set and maintain standards for design documentation, economy and progression sheets, A/B tests, and playtesting • Lead major systems design across core loop, progression, economy, monetization, and LiveOps • Hire, onboard, and mentor multidisciplinary game designers • Run weekly 1:1s with direct reports and build successor capability • Own the studio-wide A/B testing pipeline and best practices • Convert test insights into backlog priorities and measurable design actions • Lead R&D in game design tools, data analysis pipelines, dashboards, and predictive modelling • Stay current on product analytics and dashboards • Involve the studio in frequent playtesting and maintain approximately three hours of playtime per product weekly • Participate in design reviews as a quality challenger • Communicate status, risks, next steps, decisions, and success criteria clearly • Deliver documented design vision, quality standards, multidisciplinary team specialization progress, A/B testing operations, applied R&D outputs, and clear design reviews
• 5–10+ years of experience in mobile F2P game design • Meaningful experience leading or mentoring designers • Shipped multiple live products or major updates, not only prototypes • Strong systems design fundamentals across gameplay, retention, progression, economy, monetization, and LiveOps • Strong design documentation skills, including specs, economy and progression sheets, and tuning plans • Experience owning A/B testing, including hypotheses, test design, analysis, and decision-making • Comfortable using product analytics and dashboards such as ByteBrew and Adjust • Comfortable leading remotely and influencing without authority • Very strong English, written and spoken • Must be available for at least 4–5 hours of daily overlap with Pakistan Standard Time (GMT+5) • Nice to have: hybrid simulation/management game expertise • Nice to have: experience building multidisciplinary design teams and specialization tracks from scratch • Nice to have: predictive modelling and design analytics pipeline/dashboard experience • Nice to have: familiarity with Unity pipelines and constraints • Nice to have: experience working across multiple time zones • Tools used: Coda, Miro, Asana, Slack, ByteBrew, and Adjust
• Fully remote work • High-ownership role with outcomes prioritized over meetings • Opportunity to build and mentor a multidisciplinary game design team • Professional growth through design R&D, analytics, predictive modelling, and specialization-track development
Apply Now🕒 July 27
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