
51 - 200 employees
đ„œ AR/VR
đ± Media
đź Gaming
AR/VR âą Media âą Gaming
Halon Entertainment is a full-service visualization company founded in 2003 by Daniel Gregoire. Located in Santa Monica with operations in Vancouver and London, Halon brings together industry-leading Directors, Supervisors, and Artists to advance the art of storytelling. They specialize in previsualization, virtual production, and animation, combining state-of-the-art technology and robust project management to deliver creative solutions. Their innovative approach integrates real-time game engine software, reality capture systems, and a comprehensive asset library to support a hands-on, interactive production process that meets the specific needs of any project.
đ„ 0 minutes ago
đșđž United States â Remote
âł Contract/Temporary
đĄ Mid-level
đ Senior
đż 3D Artist
đŠ H1B Visa Sponsor
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51 - 200 employees
đ„œ AR/VR
đ± Media
đź Gaming
AR/VR âą Media âą Gaming
Halon Entertainment is a full-service visualization company founded in 2003 by Daniel Gregoire. Located in Santa Monica with operations in Vancouver and London, Halon brings together industry-leading Directors, Supervisors, and Artists to advance the art of storytelling. They specialize in previsualization, virtual production, and animation, combining state-of-the-art technology and robust project management to deliver creative solutions. Their innovative approach integrates real-time game engine software, reality capture systems, and a comprehensive asset library to support a hands-on, interactive production process that meets the specific needs of any project.
âą Build detailed 3D environments in multiple different styles per project and art direction needs for use in previs, virtual production, and game cinematic projects âą Create and implement assets and art for scene composition and compelling level layout âą Perform worldbuilding, texturing, modeling, and implementation inside Maya, Substance, and Unreal âą Work from reference materials such as photography or concept art âą Package and export assets for delivery to production or vendors
âą 3+ years of game or film industry experience creating assets and environments âą Intermediate to advanced-level user of Maya, Substance, Zbrush, Unreal, Photoshop, Shotgun/Flow, Quixel Mixer, P4V âą Skilled in hard-surface modeling âą Experience in environment asset creation using contemporary, real-time rendering methods âą Knowledge of anatomy - proportions, muscle, and skeletal structures âą Understanding the import/export process to Unreal engine on both Static Mesh and Skeletal Mesh level, and being able to troubleshoot problems that may arise âą Knowledge of traditional animation and/or video game pipelines is required âą Good time management skills and efficient development processes, and the ability to apply those principles towards effectively meeting schedules and deadlines âą Ability to work from reference materials such as photography or concept art
âą Remote-work opportunity
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