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Environment Artist

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đŸ”„ 0 minutes ago

đŸ‡ș🇾 United States – Remote

⏳ Contract/Temporary

🟡 Mid-level

🟠 Senior

🗿 3D Artist

🩅 H1B Visa Sponsor

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đŸ‘» Ghost score 12%

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Logo of Halon Entertainment

Halon Entertainment

51 - 200 employees

đŸ„œ AR/VR

đŸ“± Media

🎼 Gaming

AR/VR ‱ Media ‱ Gaming

Halon Entertainment is a full-service visualization company founded in 2003 by Daniel Gregoire. Located in Santa Monica with operations in Vancouver and London, Halon brings together industry-leading Directors, Supervisors, and Artists to advance the art of storytelling. They specialize in previsualization, virtual production, and animation, combining state-of-the-art technology and robust project management to deliver creative solutions. Their innovative approach integrates real-time game engine software, reality capture systems, and a comprehensive asset library to support a hands-on, interactive production process that meets the specific needs of any project.

📋 Description

‱ Build detailed 3D environments in multiple different styles per project and art direction needs for use in previs, virtual production, and game cinematic projects ‱ Create and implement assets and art for scene composition and compelling level layout ‱ Perform worldbuilding, texturing, modeling, and implementation inside Maya, Substance, and Unreal ‱ Work from reference materials such as photography or concept art ‱ Package and export assets for delivery to production or vendors

🎯 Requirements

‱ 3+ years of game or film industry experience creating assets and environments ‱ Intermediate to advanced-level user of Maya, Substance, Zbrush, Unreal, Photoshop, Shotgun/Flow, Quixel Mixer, P4V ‱ Skilled in hard-surface modeling ‱ Experience in environment asset creation using contemporary, real-time rendering methods ‱ Knowledge of anatomy - proportions, muscle, and skeletal structures ‱ Understanding the import/export process to Unreal engine on both Static Mesh and Skeletal Mesh level, and being able to troubleshoot problems that may arise ‱ Knowledge of traditional animation and/or video game pipelines is required ‱ Good time management skills and efficient development processes, and the ability to apply those principles towards effectively meeting schedules and deadlines ‱ Ability to work from reference materials such as photography or concept art

đŸ–ïž Benefits

‱ Remote-work opportunity

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