3D Artist – Scenery Team

Job not on LinkedIn

🕒 March 19

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Logo of iniBuilds

iniBuilds

51 - 200 employees

Founded 2018

🛍️ eCommerce

🎮 Gaming

🏪 Marketplace

eCommerce • Gaming • Marketplace

iniBuilds is an online store and marketplace based in London that sells digital add-ons and tools for flight simulation platforms such as Microsoft Flight Simulator, X-Plane and Prepar3D. The company offers aircraft, scenery, utilities and management software (e. g. , iniManager), collaborates with numerous third-party developers and vendors, and distributes downloadable content globally through a Shopify storefront.

📋 Description

• Model high-quality buildings, airport infrastructure, and environmental elements using photo and satellite references, charts, and blueprints • Create realistic textures and materials using industry-standard tools and workflows • Optimize assets for performance across a wide range of systems, including efficient UV mapping and LOD creation • Ensure assets integrate seamlessly with the Microsoft Flight Simulator SDK and tools as per internal documentation • Collaborate with the team to resolve technical and visual issues during asset implementation • Follow internal standards and naming conventions to maintain consistency across projects

🎯 Requirements

• Proficiency in 3D modeling using Autodesk 3ds Max, Maya or Blender • Strong understanding of environmental modeling and texturing techniques with a focus on realism and accuracy • Experience working from various types of reference material to recreate real-world locations • Familiarity with asset optimization, including creating LODs and texture atlases • Ability to work independently and collaboratively in a team setting • Comfortable with the English language for all work-related communication

🏖️ Benefits

• A monthly-paid, hourly salary • Opportunity to build detailed, visually rich environments for a global userbase in Microsoft Flight Simulator • A collaborative and supportive work culture • Continuous learning and development opportunities across art and simulation technologies

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