
201 - 500 employees
Founded 1994
🎮 Gaming
Gaming
Insomniac Games is a renowned video game developer known for creating popular titles such as Marvel's Spider-Man, Spider-Man: Miles Morales, and Ratchet & Clank. The company emphasizes crafting games that convey positive messages and themes of friendship, self-sacrifice, and overcoming evil. Insomniac Games prides itself on maintaining an inclusive workplace culture, ensuring that their creative outputs reflect the same values they uphold internally. With a focus on both console and PC gaming, Insomniac Games continues to be a leader in the gaming industry.
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201 - 500 employees
Founded 1994
🎮 Gaming
Gaming
Insomniac Games is a renowned video game developer known for creating popular titles such as Marvel's Spider-Man, Spider-Man: Miles Morales, and Ratchet & Clank. The company emphasizes crafting games that convey positive messages and themes of friendship, self-sacrifice, and overcoming evil. Insomniac Games prides itself on maintaining an inclusive workplace culture, ensuring that their creative outputs reflect the same values they uphold internally. With a focus on both console and PC gaming, Insomniac Games continues to be a leader in the gaming industry.
• Develop and improve gameplay features using C++ while collaborating with experienced programmers • Contribute to gameplay systems involving controls, cameras, characters, breakables, and interactive objects • Support development of enemy behaviors, player abilities, and other gameplay mechanics • Work on platform features, trophies, and visual effects as part of gameplay development projects • Investigate, track, and fix bugs to improve gameplay functionality and performance • Collaborate with the Gameplay Programming team to explore technical solutions and learn how gameplay features are developed and refined • Gain hands-on experience with gameplay programming techniques and development workflows through mentorship from senior team members
• Currently pursuing a BS/BSE in Computer Science or Computer Engineering; students majoring in Physics or Math with computer programming experience will also be considered • Six to twelve months of related experience and/or training is beneficial but not required for currently enrolled students • Ability to program in C++ • Strong interest in gameplay programming and using technical skills to create engaging player experiences • Creative, self-motivated, and responsible approach to learning and completing assigned work • Passion for video games and programming, with an interest in developing gameplay features and solving technical challenges • Expected graduation between May 2026 and December 2029 from an accredited university; undergraduate status • Able to work during one of the specified internship periods: May 17–August 6 or June 14–September 3 • Must be available for the entire 12-week internship period • Authorized to work for any employer in the United States • Must not require work visa sponsorship from SIE now or in the future to maintain authorization to work in the United States
• Relocation assistance is available for eligible candidates • Fixed hourly pay rate during the internship period • Mentorship from senior Gameplay Programming team members
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