
201 - 500 employees
Founded 1994
🎮 Gaming
Gaming
Insomniac Games is a renowned video game developer known for creating popular titles such as Marvel's Spider-Man, Spider-Man: Miles Morales, and Ratchet & Clank. The company emphasizes crafting games that convey positive messages and themes of friendship, self-sacrifice, and overcoming evil. Insomniac Games prides itself on maintaining an inclusive workplace culture, ensuring that their creative outputs reflect the same values they uphold internally. With a focus on both console and PC gaming, Insomniac Games continues to be a leader in the gaming industry.
🕒 September 1
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201 - 500 employees
Founded 1994
🎮 Gaming
Gaming
Insomniac Games is a renowned video game developer known for creating popular titles such as Marvel's Spider-Man, Spider-Man: Miles Morales, and Ratchet & Clank. The company emphasizes crafting games that convey positive messages and themes of friendship, self-sacrifice, and overcoming evil. Insomniac Games prides itself on maintaining an inclusive workplace culture, ensuring that their creative outputs reflect the same values they uphold internally. With a focus on both console and PC gaming, Insomniac Games continues to be a leader in the gaming industry.
• Create high-quality in-game cinematic facial animation using FACS-based rigs, motion capture data, and hand-key techniques • Integrate facial capture data into scene layouts and polish facial performances through final implementation in the game engine • Collaborate with Animation Directors and Lead Animators to design cinematic facial performances aligned with the game's vision and cinematography style • Help set and maintain performance standards and coordinate with other departments for seamless cinematic engine integration • Troubleshoot technical issues with facial animation integration into the engine • Refine character facial performances to create lifelike, engaging scenes • Participate in cinematic team feedback sessions, present work, and incorporate critique • Apply animation and camera principles to create realistic, immersive cinematic experiences • Use Jira and Flow to track progress and manage workload • Report progress and potential roadblocks to the Animation Director and Project Management • Mentor more junior artists • Perform additional related responsibilities as assigned
• Candidates must be authorized to work in the United States • Advanced knowledge of Maya • Knowledge of Microsoft Office Suite • Knowledge of Insomniac proprietary tools (preferred) • MotionBuilder (a plus) • Adobe Premiere (a plus) • Knowledge of common state machine flow in any game engine (a plus) • Ability to calculate figures and amounts and apply basic algebra and geometry • Ability to define problems, collect data, establish facts, draw valid conclusions, and interpret technical instructions • Must perform each essential duty satisfactorily • 8-month temporary contract engagement through Yoh Enterprise Solutions
• Medical insurance • Dental insurance • Vision insurance • Background checks conducted at the offer stage
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