
201 - 500 employees
Founded 1994
🎮 Gaming
Gaming
Insomniac Games is a renowned video game developer known for creating popular titles such as Marvel's Spider-Man, Spider-Man: Miles Morales, and Ratchet & Clank. The company emphasizes crafting games that convey positive messages and themes of friendship, self-sacrifice, and overcoming evil. Insomniac Games prides itself on maintaining an inclusive workplace culture, ensuring that their creative outputs reflect the same values they uphold internally. With a focus on both console and PC gaming, Insomniac Games continues to be a leader in the gaming industry.
🔥 14 minutes ago
🇺🇸 United States – Remote
đź’µ $70 - $80 / hour
⏰ Full Time
đźź Senior
✍️ Designer
đź‘» Ghost score 0%
Where this job comes from
Posted on Insomniac Games's careers page, not through a job board
First seen by Remote Rocketship 14 minutes ago

201 - 500 employees
Founded 1994
🎮 Gaming
Gaming
Insomniac Games is a renowned video game developer known for creating popular titles such as Marvel's Spider-Man, Spider-Man: Miles Morales, and Ratchet & Clank. The company emphasizes crafting games that convey positive messages and themes of friendship, self-sacrifice, and overcoming evil. Insomniac Games prides itself on maintaining an inclusive workplace culture, ensuring that their creative outputs reflect the same values they uphold internally. With a focus on both console and PC gaming, Insomniac Games continues to be a leader in the gaming industry.
• Design, implement, iterate, and polish one or more open-world or linear missions • Adapt initial Creative Briefs into full missions under the direction of the Mission Director and Game Director • Collaborate with a multi-disciplinary pod on creative pitches, mission layouts, combat, gameplay, and narrative integration • Use internal proprietary tools for 3D layout work and technical scripting • Gather and respond to feedback to drive quality and polish throughout production • Create compelling combat encounters with the combat team through layout, enemy composition, and scripting • Integrate larger narrative elements and create narrative moments in gameplay with writers and the narrative team • Coordinate with Environment Artists on layout and mission construction constraints and quality targets • Prototype novel gameplay mechanics and sequences and collaborate with Gameplay Programmers on mission-specific gameplay • Communicate mission status, changes, and dependencies with Development Managers, the Mission pod, and the game team • Create mission documentation as needed • Address bugs and gameplay issues and keep missions playable throughout development • Improve player comprehension, narrative clarity, tutorials, difficulty, and accessibility • Support a safe, supportive, and creative work environment • Perform other creative or production duties related to mission design
• Five or more years of professional game design experience • At least one shipped title as a Level or Mission Designer • Experience in Mission / Level Design in 3rd Person games preferred • Proven expertise in level / mission development from initial pitch to ship • Expertise in 3D block out, composition, and flow using Maya or game engines • High proficiency with modern game engines such as Unreal or proprietary engines • Proven experience in scripting and prototyping directly • Strong written, verbal, and visual communication skills • Intermediate knowledge and experience with level editing tools and scripting, including Unreal Engine, Unity, or similar editors • Intermediate knowledge of Maya or other major 3D modeling programs • Working knowledge of Microsoft Office Suite • Adobe Illustrator experience and UE4 Blueprint scripting skills are a plus • Very good interpersonal skills and ability to communicate effectively with team members and other developers • Successful completion of background checks at the offer stage
• Medical insurance • Dental insurance • Vision insurance • Flexible remote work arrangement • 6-month contract engagement through Yoh Enterprise Solutions
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