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Applied Researcher

Job not on LinkedIn

🕒 June 25

🇺🇸 United States – Remote

💵 $89.2k - $287.5k / year

⏰ Full Time

🟡 Mid-level

🟠 Senior

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Logo of Miris

Miris

11 - 50 employees

☁️ SaaS

🥽 AR/VR

🤝 B2B

💰 $26M Seed Round - MIRIS on 2024-08

SaaS • AR/VR • B2B

Miris is a developer-focused SaaS platform that streams high-fidelity 3D content to any device without downloads or heavy infrastructure. The platform ingests OpenUSD assets (up to 10GB), uses AI-driven optimization to generate multi-resolution LODs, compress geometry and textures, and produce stream-ready assets that adapt quality per device and network. Miris delivers assets via a global CDN with predictive caching and provides a lightweight Web SDK (React/Vue/vanilla JS) integrating with three. js, enabling progressive, low-latency 3D streaming for web, mobile, and XR clients.

📋 Description

• Conduct applied research into novel methods for representing, compressing, and streaming animated 3D content, with a strong focus on Gaussian splatting and efficiency for low-power mobile AR/VR devices • Quickly develop proof-of-concepts and transition successful experiments to production-ready code to advance our streaming pipeline • Design and evaluate algorithms for spatial data optimization, compression, and adaptive streaming based on network conditions and device capabilities • Contribute to solutions for challenging problems like animated content, real-time relighting, integrating content into an AR environment, and facilitating open-world VR experiences • Work closely with rendering engineers to define data formats, rendering pipelines, and performance targets optimized for mobile hardware. • Collaborate with cloud and content processing engineers to establish robust and efficient workflows for automated processing of diverse user input data into our streaming format • Proactively follow and apply the latest computer graphics research related to novel view synthesis on mobile devices, such as radiance fields, differentiable rendering, and photogrammetry • Clearly communicate research findings and technical concepts to both technical and non-technical stakeholders

🎯 Requirements

• MS or PhD in Computer Science, Electrical Engineering, or a related quantitative field, or equivalent practical experience • Proven track record leading research which advances the state-of-the-art in areas such as radiance fields, photogrammetry, machine learning for graphics, or real-time rendering with publications in top-tier conferences or journals in related fields (e.g., SIGGRAPH, CVPR, ICCV, ECCV, NeurIPS, ICML) • Strong understanding of modern 3D rendering pipelines and concepts • Experience with radiance fields (e.g., Gaussian splatting, NeRF) and related novel spatial representation techniques is highly desirable. • Excellent programming skills in Python and C++ • Experience with performance optimization and writing efficient code for resource-constrained environments • Ability to quickly understand and implement complex research papers • Demonstrated ability to be outcome-focused and deliver working code that solves real-world problems • Strong problem-solving skills and the ability to thrive in a fast-paced, ambiguous startup environment • Excellent communication and collaboration skills

🏖️ Benefits

• Comprehensive benefits including Medical, Dental, and Vision • Flexible Spending Account for medical and dependent expenses • Flexible working hours • Generous PTO Program • 401K plan • Technology stipend • Wellness stipend • Equity options

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