
51 - 200 employees
Founded 2015
🎮 Gaming
📱 Media
Gaming • Media • Entertainment
Mob Entertainment is a creative studio dedicated to producing groundbreaking entertainment experiences, notably through their popular game series, Poppy Playtime. Their team is composed of talented individuals committed to delivering engaging content for a global audience. The company fosters a vibrant work culture, providing employees with numerous amenities to enhance job satisfaction and productivity.
🔥 16 hours ago
🌵 Arizona, California, +13 more states – Remote
💵 $66.5k - $132.7k / year
⏳ Contract/Temporary
🟠 Senior
✍️ Designer
👻 Ghost score 0%
Where this job comes from
Posted on Mob Entertainment's careers page, not through a job board
First seen by Remote Rocketship 16 hours ago
Still open on Mob Entertainment's site. Checked 1 hour ago.

51 - 200 employees
Founded 2015
🎮 Gaming
📱 Media
Gaming • Media • Entertainment
Mob Entertainment is a creative studio dedicated to producing groundbreaking entertainment experiences, notably through their popular game series, Poppy Playtime. Their team is composed of talented individuals committed to delivering engaging content for a global audience. The company fosters a vibrant work culture, providing employees with numerous amenities to enhance job satisfaction and productivity.
• Partner with the Game Director, Design Director, and Art Director to define the experience, goals, and pacing of each level. • Collaborate on the level design pipeline, ensuring alignment with gameplay mechanics, narrative pacing, and technical constraints. • Prototype, build, and iterate on levels in Unreal Engine 5, from greybox layouts through final implementation. • Author and iterate on in-level cinematic sequences using Unreal Engine’s Sequencer, including camera work, character and prop animation, audio, lighting, and event tracks. • Build and maintain gameplay scripting in Blueprints, including triggers, interactions, puzzle logic, encounter flow, and scripted story beats. • Bridge cinematic storytelling with real-time gameplay systems through seamless transitions between player control and cinematic moments. • Work cross-discipline with System Designers, Writers, Engineers, and Environment Artists. • Balance level aesthetics, readability, and performance with Environment Art and Tech Design. • Lead regular playtests and design reviews, gathering feedback and driving iteration. • Mentor designers, document best practices for level workflows, Sequencer, and Blueprints, and help raise creative and technical standards.
• 8+ years of professional game design experience, with a strong emphasis on level design. • Proficiency in Unreal Engine 5, with experience using Blueprints for gameplay interaction and scripting. • Strong background in Unreal Engine’s Sequencer, with shipped examples of in-engine cinematics or scripted story moments. • Experience bridging cinematic storytelling with real-time gameplay systems, such as moving between player control and cutscenes without breaking immersion. • A portfolio demonstrating authored or lead level work, ideally in first-person, puzzle, or horror-based games. • Strong grasp of spatial pacing, gameplay readability, environmental storytelling, and encounter flow. • Experience collaborating with narrative teams, ensuring levels support and enhance story moments. • Strong communication and organizational skills; able to clearly define tasks and communicate direction. • Familiarity with source control (Perforce), task management tools (Jira, Confluence), and level design documentation best practices. • Experience shipping narrative-focused or horror adventure games. • Familiarity with modular environment workflows and LD/Art pipeline coordination. • Experience working with procedural elements or systemic game spaces. • Strong instincts for emotional pacing, building tension, and delivering impactful moments through level layout.
• Medical insurance • Dental insurance • Vision insurance • Paid time off • Sick time • Holidays
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