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Senior Rendering Engineer

🔥 16 hours ago

🌵 Arizona, California, +13 more states – Remote

infoinfo

💵 $78.2k - $184k / year

⏰ Full Time

🟠 Senior

👷🏻‍♀️ Engineer

Where this job comes from

Posted on Mob Entertainment's careers page, not through a job board

First seen by Remote Rocketship 16 hours ago

Still open on Mob Entertainment's site. Checked 1 hour ago.

Logo of Mob Entertainment

Mob Entertainment

51 - 200 employees

Founded 2015

🎮 Gaming

📱 Media

Gaming • Media • Entertainment

Mob Entertainment is a creative studio dedicated to producing groundbreaking entertainment experiences, notably through their popular game series, Poppy Playtime. Their team is composed of talented individuals committed to delivering engaging content for a global audience. The company fosters a vibrant work culture, providing employees with numerous amenities to enhance job satisfaction and productivity.

📋 Description

• Develop, extend, and optimize rendering features and shaders in Unreal Engine 5, including materials, post-process, lighting, and custom rendering passes • Own lighting strategy decisions in partnership with environment art and lead engineering, including World Partition, GPU Lightmass, and Lumen/baked lighting tradeoffs • Profile and optimize GPU/CPU rendering performance against defined platform targets and fidelity standards • Diagnose and resolve rendering bugs, visual artifacts, and platform-specific rendering issues across target hardware • Build and maintain internal tooling to support artists and engineers working with rendering systems, including profiling visualizers and lighting validation tools • Collaborate closely with technical artists on shader authoring standards, material complexity budgets, and visual fidelity guardrails • Contribute to and help enforce the studio's performance/fidelity standards documentation • Work within the Perforce/UGS/Horde pipeline, following team branching and Definition of Done standards • Stay current on Unreal Engine rendering roadmap changes, including Lumen, Nanite, and Substrate, and evaluate their fit for production needs

🎯 Requirements

• 7+ years of professional experience as a rendering/graphics engineer • At least one shipped title using Unreal Engine • Strong C++ skills • Solid understanding of Unreal's rendering pipeline (RDG, shader compilation, material system, deferred rendering) • Experience with HLSL/shader authoring • Experience debugging rendering issues using tools like RenderDoc or Unreal Insights • Practical experience with UE5 lighting systems — World Partition, GPU Lightmass, Lumen, and the tradeoffs between them • Strong performance-profiling instincts and experience hitting platform-specific frame budgets • Comfort working in a structured, multi-team pipeline (Perforce or similar) with defined branching and review processes • Ability to communicate rendering constraints and tradeoffs clearly to artists and designers • Experience with Nanite, Substrate, or other newer UE5 rendering features in a production setting • Horror/atmospheric-genre experience, particularly with stylized or high-contrast lighting environments • Experience building custom rendering tools or editor extensions • Console platform rendering/certification experience • Technical art background or close collaboration history with technical artists

🏖️ Benefits

• Profit sharing • Medical insurance • Dental insurance • Vision insurance • 401(k) matching • FSA/HSA • Paid time off • Sick time • Holidays • Parental leave • Direct influence over the visual identity of a flagship, high-visibility franchise • Close collaboration with engineering leadership and art direction on rendering strategy • A collaborative, low-ego engineering culture with strong senior/lead support

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