Technical UI Artist – Game Industry

Job not on LinkedIn

🔥 1 minute ago

🌲 North Carolina – Remote

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⏳ Contract/Temporary

🟡 Mid-level

🟠 Senior

🎨 2D Artist

🦅 H1B Visa Sponsor

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👻 Ghost score 15%

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Logo of Nimble

Nimble

1 - 10 employees

🎮 Gaming

👥 B2C

📱 Media

Gaming • B2C • Media

Nimble is a company in the computer games industry known for its agility and adaptability. It specializes in developing interactive gaming experiences that appeal to a diverse audience.

📋 Description

• Collaborate with UX Design, Technical UI Design, UI Art, and Engineering to create AAA-quality user interfaces • Turn wireframes and UX concepts into polished visual designs and working in-engine UI • Create and maintain design systems, menus, HUD elements, iconography, UI materials, shaders, animation, and motion design • Build and implement UI art directly in Unreal Engine using UMG • Create material and shader effects for UI • Create UI animations, transitions, 2D effects, and other real-time visual treatments • Implement basic Blueprint logic to support UI presentation • Investigate visual, performance, and implementation problems and work with technical partners to resolve them • Optimize UI assets and effects for runtime performance • Rapidly modify work as requirements and feature designs evolve • Help maintain visual consistency and quality across the broader UI/UX experience

🎯 Requirements

• Professional Unreal Engine and UMG experience; Unreal experience is required • Strong portfolio demonstrating high-quality UI visual design and implementation • Experience creating UI from concept through final in-engine implementation • Strong skills with Figma, Adobe Creative Suite, or comparable visual design tools • Strong experience creating UI materials and shaders for real-time applications • Experience with motion design, UI animation, visual effects, or interaction design • Strong understanding of layout, composition, hierarchy, typography, and visual communication • Ability to work autonomously on complex UI features while collaborating effectively across disciplines • Experience working within technical constraints and adapting visual designs as implementation requirements change • Strong player empathy and understanding of how visual decisions affect usability • Preferred: experience optimizing and debugging real-time UI • Preferred: experience with shader logic and technically complex material effects • Preferred: mathematical foundation for shader and motion work, including vector math, transforms, interpolation, and matrices • Preferred: experience designing responsive interfaces across varying resolutions, aspect ratios, or device types • Preferred: mobile UI experience • Frontend web development experience such as HTML, CSS, or JavaScript is not a core qualification

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