
11 - 50 employees
Founded 2019
π Education
π° Angel (individual) on 2023-04
Education
Prisms is a spatial learning platform that teaches core math, science, and other subjects through first-person, embodied and kinesthetic experiences. Founded by Anurupa Ganguly (an MIT engineer turned educator), Prisms focuses on immersive, tactile learning that helps students connect physical human experiences to abstract symbolic notation and vocabulary. The company partners with teachers and schools to bring experiential, spatialized lessons into classrooms and aims to reframe how students engage with and remember foundational concepts.
π₯ 33 minutes ago
Where this job comes from
Posted on Prisms's careers page, not through a job board
First seen by Remote Rocketship 33 minutes ago

11 - 50 employees
Founded 2019
π Education
π° Angel (individual) on 2023-04
Education
Prisms is a spatial learning platform that teaches core math, science, and other subjects through first-person, embodied and kinesthetic experiences. Founded by Anurupa Ganguly (an MIT engineer turned educator), Prisms focuses on immersive, tactile learning that helps students connect physical human experiences to abstract symbolic notation and vocabulary. The company partners with teachers and schools to bring experiential, spatialized lessons into classrooms and aims to reframe how students engage with and remember foundational concepts.
β’ Design and produce original sound assets aligned with educational objectives and immersive VR experiences β’ Implement and integrate sound assets directly into the Unity game engine β’ Create rich, immersive spatial audio soundscapes for virtual reality environments β’ Collaborate with educational content designers and developers on sound schemes supporting pedagogical goals β’ Create dynamic audio assets for interactive learning experiences β’ Conduct user testing and iterate sound design for clarity and effectiveness β’ Adapt sound design techniques to evolving VR technologies and educational methodologies β’ Maintain a comprehensive asset library for current and future projects β’ Provide audio support for ongoing development and maintenance of VR applications
β’ Proven experience in sound design, preferably within interactive or gaming environments β’ Strong understanding of Unity and its audio implementation processes β’ Familiarity with educational sound design principles and the importance of sound in learning environments β’ Ability to create a wide range of audio from ambient soundscapes to dynamic interactive audio assets β’ Experience with audio recording, editing, and mixing tools β’ Basic knowledge of C# programming is a plus but not mandatory β’ A strong portfolio showcasing relevant sound design work β’ Excellent collaboration and communication skills β’ Passion for transforming education through innovative technology and immersive experiences
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