
11 - 50 employees
🎮 Gaming
Gaming
Seismic Squirrel is a company that has created a narrative-driven role-playing game set in a retro-futuristic alternate history of New York City in 1939. The game features a world transformed by the discovery of Aether, a substance that has revolutionized technology, particularly with anti-gravitational implications. Players take on the role of Gia, a smuggler navigating a city rife with secret societies, corrupt politics, and ambitious gangsters. The game includes turn-based tactical combat, vehicle customization, and a deep narrative where choices matter. Players can recruit and form crews, customize vehicles, and engage in strategic combat and smuggling operations.
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11 - 50 employees
🎮 Gaming
Gaming
Seismic Squirrel is a company that has created a narrative-driven role-playing game set in a retro-futuristic alternate history of New York City in 1939. The game features a world transformed by the discovery of Aether, a substance that has revolutionized technology, particularly with anti-gravitational implications. Players take on the role of Gia, a smuggler navigating a city rife with secret societies, corrupt politics, and ambitious gangsters. The game includes turn-based tactical combat, vehicle customization, and a deep narrative where choices matter. Players can recruit and form crews, customize vehicles, and engage in strategic combat and smuggling operations.
• Unity programming and game architecture, Engineering leadership • Design, implement, and improve narrative, combat, maps and scenes, backend, and tools • Lead assigned engineering efforts, mentoring, effectively coordinating and delegating engineering duties • Prototype new gameplay ideas and mechanics • Own and support our DevOps and CI / CD pipelines utilizing Unity Cloud Build and Bitbucket • Identify and modify existing frameworks according to our project needs • Engage in all aspects of game programming: Front-end and back-end, systems, UI / UX, APIs, internationalization and localization • Help to create and maintain core technical documentation
• 8+ years of professional Unity videogame engineering experience developing for PC / console • Strong Unity programming experience, specifically with turn-based combat games for PC / console • Experienced creating and balancing combat AI • Deep understanding of Unity and the performance impact of game architecture • Adept at object-oriented programming and design principles using C# and the .NET platform • Experienced managing Windows and Linux servers powering pipelines automation • Familiar with software engineering best practices, design patterns, and unit testing • Excellent problem-solving skills, resourceful, able to find solutions when needed • Strong self-discipline, motivated, a self-starter with a drive for excellence • Organized, detail-oriented, able to work fast and loose or carefully with quality when each is needed • Strong written, visual, and verbal English language communication and presentation skills
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