
11 - 50 employees
đŽ Gaming
Gaming
Seismic Squirrel is a company that has created a narrative-driven role-playing game set in a retro-futuristic alternate history of New York City in 1939. The game features a world transformed by the discovery of Aether, a substance that has revolutionized technology, particularly with anti-gravitational implications. Players take on the role of Gia, a smuggler navigating a city rife with secret societies, corrupt politics, and ambitious gangsters. The game includes turn-based tactical combat, vehicle customization, and a deep narrative where choices matter. Players can recruit and form crews, customize vehicles, and engage in strategic combat and smuggling operations.
đĽ 0 minutes ago
đ United States, Canada â Remote
â Washington â Remote
đľ $55 - $70 / hour
âł Contract/Temporary
đ Senior
đż 3D Artist
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11 - 50 employees
đŽ Gaming
Gaming
Seismic Squirrel is a company that has created a narrative-driven role-playing game set in a retro-futuristic alternate history of New York City in 1939. The game features a world transformed by the discovery of Aether, a substance that has revolutionized technology, particularly with anti-gravitational implications. Players take on the role of Gia, a smuggler navigating a city rife with secret societies, corrupt politics, and ambitious gangsters. The game includes turn-based tactical combat, vehicle customization, and a deep narrative where choices matter. Players can recruit and form crews, customize vehicles, and engage in strategic combat and smuggling operations.
⢠Create and integrate 2D artwork, including layers, transparency, and parallax effects ⢠Create and integrate 3D models, vehicles, environment objects, props, and textures ⢠Create and integrate 2D and 3D VFX, materials, shaders, and animations ⢠Handle cameras, lighting, reflections, set dressing, particles, surfaces, rigging, and physics ⢠Optimize and profile visual elements for suitable frame rates and load times ⢠Provide visual solutions for challenging art requirements and prototype new visual concepts ⢠Collaborate with art and narrative teams to align artwork with the game's visual design and themes ⢠Troubleshoot art problems within videogames ⢠Mentor artists developing their technical art skills ⢠Explain technical art concerns to the development team ⢠Collaborate across the development team, communicating progress and problems and helping set realistic timelines and expectations ⢠Participate in internal game testing and provide artistic feedback ⢠Create and maintain core technical documentation ⢠Balance and prioritize tasks to meet deadlines, agreed timeframes, and budgets
⢠Senior level with 8+ years of professional technical art experience working on videogames in Unity ⢠Experience across the full videogame development lifecycle: concept, design, prototyping, programming, content creation, testing, optimization, launch, and support ⢠Deep understanding of perspective and lighting ⢠Ability to work within an established artistic style ⢠Familiarity with technical artistry best practices, design patterns, and unit testing ⢠Understanding of Unity, its render pipelines, and interaction with various art forms ⢠Strong problem-solving skills and resourcefulness ⢠Strong self-discipline, motivation, organization, attention to detail, and adaptability ⢠Ability to work effectively across disciplines and personality types ⢠Skilled at working remotely using collaboration tools ⢠Strong written, visual, and verbal English communication and presentation skills ⢠Understanding of source control and project branching strategies ⢠Experience with professional art tools such as Photoshop, Illustrator, After Effects, 3ds Max, Blender, and Adobe Substance Painter ⢠Proficiency in Microsoft Word, Excel, and Visio ⢠Portfolio representing artwork required ⢠Must reside within the UTC-4 to UTC-8 timezones ⢠Must be located and authorized to work in the USA or Canada ⢠H-1B transfers and sponsorships are not available ⢠Bonus: strong 3D modeling and texturing skills, orthographic asset views, ZBrush, Python or Lua scripting, and UI design
⢠Remote position ⢠Option to convert to full-time employee may be available to ideal candidates, depending on location, skills, fit, project needs and schedule, and timing ⢠Regular team collaboration online during company core work hours ⢠Occasional evening calls for collaboration with overseas vendors
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