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Senior Unity Technical Artist

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Logo of Seismic Squirrel

Seismic Squirrel

11 - 50 employees

🎮 Gaming

Gaming

Seismic Squirrel is a company that has created a narrative-driven role-playing game set in a retro-futuristic alternate history of New York City in 1939. The game features a world transformed by the discovery of Aether, a substance that has revolutionized technology, particularly with anti-gravitational implications. Players take on the role of Gia, a smuggler navigating a city rife with secret societies, corrupt politics, and ambitious gangsters. The game includes turn-based tactical combat, vehicle customization, and a deep narrative where choices matter. Players can recruit and form crews, customize vehicles, and engage in strategic combat and smuggling operations.

📋 Description

• Create and integrate 2D artwork, including layers, transparency, and parallax effects • Create and integrate 3D models, vehicles, environment objects, props, and textures • Create and integrate 2D and 3D VFX, materials, shaders, and animations • Handle cameras, lighting, reflections, set dressing, particles, surfaces, rigging, and physics • Optimize and profile visual elements for suitable frame rates and load times • Provide visual solutions for challenging art requirements and prototype new visual concepts • Collaborate with art and narrative teams to align artwork with the game's visual design and themes • Troubleshoot art problems within videogames • Mentor artists developing their technical art skills • Explain technical art concerns to the development team • Collaborate across the development team, communicating progress and problems and helping set realistic timelines and expectations • Participate in internal game testing and provide artistic feedback • Create and maintain core technical documentation • Balance and prioritize tasks to meet deadlines, agreed timeframes, and budgets

🎯 Requirements

• Senior level with 8+ years of professional technical art experience working on videogames in Unity • Experience across the full videogame development lifecycle: concept, design, prototyping, programming, content creation, testing, optimization, launch, and support • Deep understanding of perspective and lighting • Ability to work within an established artistic style • Familiarity with technical artistry best practices, design patterns, and unit testing • Understanding of Unity, its render pipelines, and interaction with various art forms • Strong problem-solving skills and resourcefulness • Strong self-discipline, motivation, organization, attention to detail, and adaptability • Ability to work effectively across disciplines and personality types • Skilled at working remotely using collaboration tools • Strong written, visual, and verbal English communication and presentation skills • Understanding of source control and project branching strategies • Experience with professional art tools such as Photoshop, Illustrator, After Effects, 3ds Max, Blender, and Adobe Substance Painter • Proficiency in Microsoft Word, Excel, and Visio • Portfolio representing artwork required • Must reside within the UTC-4 to UTC-8 timezones • Must be located and authorized to work in the USA or Canada • H-1B transfers and sponsorships are not available • Bonus: strong 3D modeling and texturing skills, orthographic asset views, ZBrush, Python or Lua scripting, and UI design

🏖️ Benefits

• Remote position • Option to convert to full-time employee may be available to ideal candidates, depending on location, skills, fit, project needs and schedule, and timing • Regular team collaboration online during company core work hours • Occasional evening calls for collaboration with overseas vendors

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