Senior Environment Artist

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Logo of The VOID

The VOID

51 - 200 employees

🥽 AR/VR

🎮 Gaming

💰 $20M Venture Round on 2019-07

AR/VR • Entertainment • Gaming

The VOID is a company that creates immersive virtual reality experiences that engage all the senses. It allows guests to step into hyper-realistic virtual worlds where they can see, smell, feel, and interact with the environment, making the dream of experiencing the impossible a reality. The company was known for its innovative technology and partnerships with world-renowned studios, bringing beloved settings, characters, and stories to life for over 1. 8 million guests. Through its continued creativity and next-generation technologies, The VOID aims to be at the forefront of entertainment by offering unique and engaging experiences.

📋 Description

• Create high-quality 3D environment assets, including modular architectural kits and set dressing props • Take ownership of levels from block out through to final polish, including lighting, composition, and set dressing • Ensure all assets meet performance and technical budgets (draw calls, memory, LODs) while maintaining visual fidelity • Collaborate closely with Art Directors, Technical Artists, and Level Designers to align on visual, gameplay, and narrative goals • Work within established pipelines and contribute to improving workflows and asset creation processes • Maintain a high standard of quality, consistency, and attention to detail across environments

🎯 Requirements

• 4–6+ years of experience as an Environment Artist (or equivalent experience demonstrated through portfolio) • 2 + of those years being at a senior level • Strong portfolio showcasing high-quality environment art, including modular workflows and level composition • High proficiency in industry-standard tools (e.g. Unreal Engine, Maya/Max/Blender, Substance Painter/Designer) • Experience creating game-ready assets with a strong understanding of current practices (modelling for nanite, texel density, performance budgets) • Strong understanding of lighting, composition, and environmental storytelling • Ability to take ownership of work from concept/ blockout through to final in-engine implementation • Experience working collaboratively in a cross-functional game development team • Strong attention to detail and a passion for creating immersive realistic urban environments • Ability to work autonomously in a remote-first, fast-paced environment.

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