
11 - 50 employees
Founded 2001
🎮 Gaming
Gaming
Unknown Worlds Entertainment is a game developer focused on crafting unique gaming experiences. They are known for creating the critically-acclaimed Subnautica franchise, Natural Selection 2, and Moonbreaker. With a commitment to innovation in the survival and gaming genres, Unknown Worlds continues to engage players with fresh content and exciting new game releases. They seek passionate, talented developers to join their global team and further their mission in delivering standout gaming experiences.
🔥 38 minutes ago
🏄 California – Remote
đź’µ $53 - $65 / hour
⏳ Contract/Temporary
đźź Senior
🎨 2D Artist
đź‘» Ghost score 0%
Where this job comes from
Posted on Unknown Worlds Entertainment's careers page, not through a job board
First seen by Remote Rocketship 38 minutes ago

11 - 50 employees
Founded 2001
🎮 Gaming
Gaming
Unknown Worlds Entertainment is a game developer focused on crafting unique gaming experiences. They are known for creating the critically-acclaimed Subnautica franchise, Natural Selection 2, and Moonbreaker. With a commitment to innovation in the survival and gaming genres, Unknown Worlds continues to engage players with fresh content and exciting new game releases. They seek passionate, talented developers to join their global team and further their mission in delivering standout gaming experiences.
• Create hard-surface concept art for props, hero assets, building exteriors and interiors, interactive objects, tools, vehicles, color studies, and vision-setting concepts • Translate established art direction into concepts serving various feature teams and their goals • Work as an embedded artist within feature teams and collaborate on concept art • Proactively identify visual-development and problem-solving opportunities and take ownership beyond assigned tasks • Communicate visual ideas through explorations, sketches, iterative studies, and refined concepts • Represent and elevate gameplay considerations through concept images that create strong player experiences
• 4+ years of experience creating concept art for video games • Strong portfolio demonstrating proficiency in hard surface concept art, particularly in the science-fiction genre • Proficiency creating props, tools, and architecture concepts • Ability to create mechanically plausible designs with functional design incorporating VFX, animation, and gameplay requirements • Experience using 3D modeling tools in the concept pipeline, including rudimentary animations showing hard-surface asset mechanics • Competency developing sketches, color studies, silhouette studies, and highly polished key art • Strong communication skills and self-directed, self-motivated work style • Strong English language proficiency
• Opportunity to extend the 12-month contract • Annual professional development stipend • Home office stipend • Paid time off for volunteer/non-profit work • Reasonable accommodations for qualified individuals with disabilities
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