
10,000+ employees
Founded 2001
đŽ Gaming
đ§ Hardware
đĽ B2C
Gaming ⢠Hardware ⢠B2C
XBOX is Microsoftâs consumer gaming brand and platform. It designs and sells video game consoles (Xbox Series X and Series S), first- and third-party games and accessories, and operates digital services such as the Microsoft Store for games, Xbox Game Pass subscription and Xbox Cloud Gaming. Xbox also provides PC and mobile gaming access, community and support services, and integrates with Microsoft accounts and other Microsoft products.
đĽ 0 minutes ago
đ California â Remote
đľ $149.1k - $275.9k / year
â° Full Time
đ Senior
đŽ Game Engineer
đť Ghost score 3%
Where this job comes from
Posted on XBOX's careers page, not through a job board
First seen by Remote Rocketship 0 minutes ago

10,000+ employees
Founded 2001
đŽ Gaming
đ§ Hardware
đĽ B2C
Gaming ⢠Hardware ⢠B2C
XBOX is Microsoftâs consumer gaming brand and platform. It designs and sells video game consoles (Xbox Series X and Series S), first- and third-party games and accessories, and operates digital services such as the Microsoft Store for games, Xbox Game Pass subscription and Xbox Cloud Gaming. Xbox also provides PC and mobile gaming access, community and support services, and integrates with Microsoft accounts and other Microsoft products.
⢠Design, implement, and maintain complex gameplay systems and features using modern game development practices ⢠Own gameplay initiatives from technical discovery and prototyping through implementation, iteration, optimization, and final polish ⢠Translate gameplay and design goals into robust technical solutions while identifying constraints, dependencies, trade-offs, and opportunities ⢠Develop performant, scalable, maintainable, and flexible systems ⢠Collaborate with Gameplay Designers and Systems Designers to develop responsive, intuitive, and satisfying mechanics ⢠Integrate gameplay systems with animation, AI, UI, audio, physics, networking, and other game technologies ⢠Investigate and solve complex technical problems spanning multiple systems or disciplines ⢠Profile, debug, and optimize gameplay systems across target platforms ⢠Lead technical design reviews and influence architectural decisions affecting gameplay technology, reusable patterns, tools, and frameworks ⢠Build prototypes and technical experiments to validate gameplay concepts and reduce technical uncertainty ⢠Conduct code reviews and document technical approaches and dependencies ⢠Mentor and support engineers through technical guidance, code reviews, design discussions, and hands-on problem solving ⢠Break down, scope, and sequence complex gameplay initiatives with production and engineering leadership
⢠Typically 12+ years of professional software engineering experience, including significant experience developing games, or equivalent demonstrated scope and expertise ⢠Experience building and shipping gameplay systems for at least one PC and/or console title ⢠Deep proficiency in modern C++ ⢠Strong software engineering fundamentals, including game architecture, real-time systems, performance, debugging, and optimization ⢠Ability to independently own complex gameplay systems from concept through implementation, optimization, and polish ⢠Ability to diagnose and solve ambiguous or technically complex problems with limited direction while balancing player experience, performance, maintainability, and delivery priorities ⢠Experience translating gameplay concepts and design requirements into effective technical solutions ⢠Strong understanding of gameplay fundamentals and responsive, intuitive, enjoyable systems ⢠Experience working closely with game designers and other engineering and non-engineering disciplines ⢠Ability to mentor engineers, influence technical decisions, and raise the technical quality of a team ⢠Clear, inclusive communication and collaboration skills ⢠Preferred: experience shipping a game with multiplayer or online gameplay ⢠Preferred: experience with replication, networking, and multiplayer gameplay architecture ⢠Preferred: experience with AI, navigation, physics, animation systems, or character technology ⢠Preferred: experience building gameplay frameworks or reusable technology used by multiple teams or systems ⢠Preferred: experience with gameplay scripting or other methods of enabling rapid designer iteration
⢠Medical, dental, vision, health savings account or health reimbursement account, healthcare spending accounts, dependent care spending accounts, life and AD&D insurance, disability insurance ⢠401(k) with Company match ⢠Tuition reimbursement ⢠Charitable donation matching ⢠Paid holidays and vacation ⢠Paid sick time ⢠Floating holidays ⢠Compassion and bereavement leaves ⢠Parental leave ⢠Mental health & wellbeing programs ⢠Fitness programs ⢠Free and discounted games ⢠Voluntary benefit programs including supplemental life & disability, legal service, ID protection, rental insurance, and others ⢠Relocation assistance may be available if the Company requires geographic relocation for the job ⢠Incentive compensation may be available (not guaranteed)
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